I've seen some similar threads to this, but they weren't very conclusive so 
I'm going to make a new one. I'm sorry if this has already been answered 
very clearly somewhere else, in that case I'm interested to see that as 
well.

In a test I added a lot of cocos.text.Label to a layer, and was happy to 
see the performance was very good even with a large number of them. 
However, when I was going to implement the same in my game I quickly 
encountered a frame rate drop by adding some labels, despite using what 
seems like basically the same code.

The cocos source is doing something in TextElement with a pyglet batch for 
every label, so my first naive attempt was to subclass it and give all the 
labels a common batch to see if that made any difference, which it didn't, 
and frankly I don't why / why not it would.. because I'm a noob xD

So I'm hoping to get some clues into what I might be doing wrong, and how 
to fix it. I'll show my code if necessary, but I'm not doing anything 
strange, just adding some labels.

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/cocos-discuss.
For more options, visit https://groups.google.com/d/optout.

Reply via email to