On Thu, May 29, 2014 at 5:28 AM, Anthony Underwood <[email protected]> wrote:
> Hi > > > Where would be the best place to start when looking for advice or example > code implementing scrolling layers in a 'wide' platform-style game? > > Many thanks, Anthony > > > Hi, Anthony I don't think I has seen any tutorial for platformers in cocos. If you are familiar with the generics of platform programming, you may have a look at test/test_platformer.py which demoes load map and using cell properties. (included in the cocos download or clone) If by 'wide-platform' you mean really big worlds which want to load maps in chunks, I'm afraid to tell thats not supported in the actual cocos code. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/d/optout.
