On Sat, Oct 4, 2014 at 7:02 AM, Daniel Gillet <[email protected]> wrote:
> Hello, > > Is there any demand for collision detections between CircleShape and > AARectShape? > I implemented them and I was wondering if that was of any help... > It may come handy, but, - does the performance when using only one shape changes ? how much ? - in the mixed shapes case how good is the performance ? You can have a look at benchmarks/collision in the cocos repository to get numbers. Also, you can fork on github and add the changes so people can comment. cheers, claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/d/optout.
