I know this is possible in raw OpenGL via FrameBufferObjects 
<http://www.songho.ca/opengl/gl_fbo.html>, but I can't quite figure out how 
to do this in python cocos2d. I noticed the docs mention a framegrabber 
module <http://python.cocos2d.org/doc/api/cocos.framegrabber.html> as well 
as a gl_framebuffer_object module 
<http://python.cocos2d.org/doc/api/cocos.gl_framebuffer_object.html>, but 
I'm too much of a novice to figure out if/how they can do this without 
further documentation. To be clear, my goal is to render to a variable with 
or without the actual screen (my purpose is to save video replays of my 
A.I. playing my game, possibly without a human player). Should I be getting 
the frame out of my scrollable layer somehow and then storing it in a 
gl_framebuffer_object?

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