I've been looking up various ways to do this, and python seems a pretty 
strong contender, still???
 I'm thnking of using pygame and cocos2d to start with.  If nothing else is 
possible, I guess I could do it in c++.
 Now I'm assuming there's an import statement where I can import into 
pygame some existing short image sequences or png's and use them as 
sprites. I don't want to draw anything in python or cocos2d for that matter.
 Is that true?
 This is NOT a big action game with plenty of movement; and I'm not 
interested in the Apple app store, Google Play and I DON'T want to use 
Windows at all.
 I could use some tutorials or point me in the right direction?
 I'll need a python random number generator or fucntion
 I'll need something on timers (there will actually be 8 small games each 
with a different timer)
 How does one get the scores in a game to a database (or somewhere else) 
haven't seen anything on that.

 And if you want to send people from your web site to actually play the 
game, what game engine would be best, fast, etc. (with python) with the 
least amount of hassle and time? 
 I've looked at cocos2D and cocos3D-x , but any other possibilities?
 I've fooled around a little with Blender, but modeling everything, etc. 
would take way to much time for this. For this I can get away with 2-D or 
pseudo 3-D.
 Thanks 

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