After hours of researches, I found the solution. It appears that when using shaders, we should not use glEnable(GL_TEXTURE_2D) and glDisable(GL_TEXTURE_2D).
So removing those allow me to see the ColorLayer underneath. Maybe it would be appropriate to update test_shader_examples.py by removing those function calls. Daniel. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/d/optout.
