I filled an issue in the bugtracker,
https://github.com/los-cocos/cocos/issues/248

Theres a bug in RectMapCollider

A partial workaround was committed to master. It probably lets you progress
in your game, but still show some defects:

still seen two stuck cases
   player pushes a wall on the left at the same time it wants to go down
   player pushes a wall on the top side and wants to go left

It only stuck at grid crossings

The stuck in non definitive: releasing the pressure against the wall
resumes normal

If not actively pushing against the wall the movement is normal

Ask if you need help to use cocos from master.

To @all

I checked in Netanel bugdemo code with some modifications at
https://github.com/los-cocos/etc_code
If someone want to investigate and provide a real fix I will happily merge.





On Sat, Sep 19, 2015 at 12:32 PM, Netanel M. <[email protected]>
wrote:

> I fixed it the issue where the sprite was flying off by using this code
> instead:
> layer.sprite.position = new.center
> instead of layer.sprite.position = new.position;
>
> But now, the sprite get's stuck whenever it hits the floor!
> I attached the fixed source. What could possibly cause this?
>
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