Where is delta? can't find it in the docs easily, appears in the C++ 
version though, and is in director, so is it here too?
They don't mention it in the Director documentation 
here http://python.cocos2d.org/doc/api/cocos.director.html but say that 
other stuff is in the window thing in pyglet, yet the link they use is 
broken.  Closest thing I could find was 
this 
http://pyglet.readthedocs.org/en/latest/api/pyglet/window/pyglet.window.Window.html#pyglet.window.Window,
 
but it wasn't in there.  A variable exists that is nearly exactly the same 
as delta, called FPSDisplay.update_period found here 
http://pyglet.readthedocs.org/en/latest/api/pyglet/window/pyglet.window.FPSDisplay.html#pyglet.window.FPSDisplay.
 
 It is the time between frames.  Am I supposed to use this?

here is the C++ version reference. 
http://www.cocos2d-x.org/reference/native-cpp/V3.0alpha0/d7/df3/classcocos2d_1_1_director.html

Using the examples given by 
http://python.cocos2d.org/doc/programming_guide/cocosnodes.html
where they mention how to do batching also use Ball() which appears to be 
an actual geometric object.  Where did this function come from? Is it in 
Pyglet or something? Can't seem to find its origin and I can't find out how 
to use its parameters. 

What is the typical way to do asyncronous draw, logic, update calls (like 
normal frameworks) so I don't have to attach logic to frames?
I see schedule here, but I might not want a game that is frame 
dependent http://python.cocos2d.org/doc/programming_guide/cocosnodes.html

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