Where is delta? can't find it in the docs easily, appears in the C++ version though, and is in director, so is it here too? They don't mention it in the Director documentation here http://python.cocos2d.org/doc/api/cocos.director.html but say that other stuff is in the window thing in pyglet, yet the link they use is broken. Closest thing I could find was this http://pyglet.readthedocs.org/en/latest/api/pyglet/window/pyglet.window.Window.html#pyglet.window.Window, but it wasn't in there. A variable exists that is nearly exactly the same as delta, called FPSDisplay.update_period found here http://pyglet.readthedocs.org/en/latest/api/pyglet/window/pyglet.window.FPSDisplay.html#pyglet.window.FPSDisplay. It is the time between frames. Am I supposed to use this?
here is the C++ version reference. http://www.cocos2d-x.org/reference/native-cpp/V3.0alpha0/d7/df3/classcocos2d_1_1_director.html Using the examples given by http://python.cocos2d.org/doc/programming_guide/cocosnodes.html where they mention how to do batching also use Ball() which appears to be an actual geometric object. Where did this function come from? Is it in Pyglet or something? Can't seem to find its origin and I can't find out how to use its parameters. What is the typical way to do asyncronous draw, logic, update calls (like normal frameworks) so I don't have to attach logic to frames? I see schedule here, but I might not want a game that is frame dependent http://python.cocos2d.org/doc/programming_guide/cocosnodes.html -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/d/optout.
