Hello Barack, Eric is correct. You cannot load all the layers *directly* as one *map*. cocos.tiles.load creates a Resource object. That object is kind of a dictionary, holding references to the different resources loaded from the file. In your case, for a *.tmx file, the Resource object will hold a reference to each TileSet object. This object will itself have the references to the images / textures. The Resource object will also have a reference for each RectMapLayer. The keys to access these layers are the name attributes that you gave in the TMX map editor.
It's the RectMapLayer which is a ScrollableLayer. So you can only add those the a ScrollingManager. I hope it helps, Dan. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/d/optout.
