Hi everyone. I'm really new to this package and I'm looking for a way of 
having an action inside a spawned/compound action "tell" another inside the 
spawned action to stop whenever it (the first one) stops. To be more 
precise:

I have an Animation subclass of Action that sets an animated gif (running 
undefinetely in a loop) to a node
I too have a Playsound subclass of Action also attached (and in parallel) 
to the same node that must end if the Animation instance stops

I belive I could implement stop() at Animation to browse trough the spawned 
action instance and set the Playsound object's _done attribute so it would 
trigger the stop method automagically (right?) but I would like to know if 
there is a better way of solving the issue.

As far as I searched there is no particular interface to achieve this in 
the API

Thanks in Advance

Alan

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