Hi,
I'm creating a fluid simulator based on the Navier-Stokes equations. 
Everything is done in compute shaders and it's working really well but now 
I want to integrate it in a Cocos' Node.
I'm quite new with this amazing library and I'm a little lost; I've tried 
tinkering with the ParticleSystem code but I figured it will be faster to 
simply ask for help.

The final compute buffer contains the alpha values of each particles and I 
just need to transform it in a texture and draw it. For performance 
reasons, it would be better to not read it in a numpy array and do 
everything inside the graphic pipeline, but every solution could do.

Can you help me laying out a base skeleton to start out with?

Thanks a lot!

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