Hi, I'm creating a fluid simulator based on the Navier-Stokes equations. Everything is done in compute shaders and it's working really well but now I want to integrate it in a Cocos' Node. I'm quite new with this amazing library and I'm a little lost; I've tried tinkering with the ParticleSystem code but I figured it will be faster to simply ask for help.
The final compute buffer contains the alpha values of each particles and I just need to transform it in a texture and draw it. For performance reasons, it would be better to not read it in a numpy array and do everything inside the graphic pipeline, but every solution could do. Can you help me laying out a base skeleton to start out with? Thanks a lot! -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/d/optout.
