Hey community, long story short, while searching for a cryptocurrency that 
could be used for games monetization, I stumbled upon Nimiq 
(https://nimiq.com).

What sets Nimiq apart from other cryptocurrencies? It allows a web game to 
connect to the blockchain to receive/send transactions directly from the 
web browser without any third party app or extension. So, yes Nimiq is what 
I was looking for, because there are no payment processor fees and no 
middleman.

Games build for HTML5 can embed the Javascript library 
(https://nimiq.github.io/tutorials/basics-1-consensus).

Native games can use a RPC client library 
(https://github.com/nimiq-community) to connect to a RPC server and process 
payments, and there is a Python library currently in the review process 
(https://github.com/nimiq-community/python-client/pull/1).

There are PRs also for Swift 
(https://github.com/nimiq-community/swift-client/pull/1), C# 
(https://github.com/nimiq-community/csharp-client/pull/1), and Ruby 
(https://github.com/nimiq-community/ruby-client/pull/1) in review.

BTW, if anyone has experience with any of those programming languages feel 
free to review them and make any suggestions 😉

Also, feel free to ask me anything about integrating the Nimiq blockchain 
in your Cocos games 😊

Full disclosure: For those libraries currently under review, I'm the author 
of three of those implementations.

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