Hey community, long story short, while searching for a cryptocurrency that could be used for games monetization, I stumbled upon Nimiq (https://nimiq.com).
What sets Nimiq apart from other cryptocurrencies? It allows a web game to connect to the blockchain to receive/send transactions directly from the web browser without any third party app or extension. So, yes Nimiq is what I was looking for, because there are no payment processor fees and no middleman. Games build for HTML5 can embed the Javascript library (https://nimiq.github.io/tutorials/basics-1-consensus). Native games can use a RPC client library (https://github.com/nimiq-community) to connect to a RPC server and process payments, and there is a Python library currently in the review process (https://github.com/nimiq-community/python-client/pull/1). There are PRs also for Swift (https://github.com/nimiq-community/swift-client/pull/1), C# (https://github.com/nimiq-community/csharp-client/pull/1), and Ruby (https://github.com/nimiq-community/ruby-client/pull/1) in review. BTW, if anyone has experience with any of those programming languages feel free to review them and make any suggestions 😉 Also, feel free to ask me anything about integrating the Nimiq blockchain in your Cocos games 😊 Full disclosure: For those libraries currently under review, I'm the author of three of those implementations. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/cocos-discuss/f73d76c5-fb80-4b71-af9a-af2a27bbf039o%40googlegroups.com.
