Hello! I'll be working a little in building a small layer to reduce the barrier of usage of people starting in the programming world and trying to do games (for example, my son, <wink>).
This is after I did some analysis out there and found nothing really suitable. For example, he started with PyGame Zero, but the second thing he wanted to do was resize a sprite and it was a mess. Pilas Engine is Python 2 only. Cocos2d is fun, but it has some boilerplate that can be reduced if I cut some corners (if he later wants those corners, he could go "full cocos2d mode" :p). This is an example of what I have so far: http://linkode.org/#qUGZ2BUT60jqy436c5VJW1 I'm sure I will be sending other mails asking for stuff (sometimes simple stuff, my cocos2d foo is rusty), but wanted to confirm some assumptions: - the best way to provide "audio" is through pygame internals, `cocos.audio.pygame`. - there is NO easy/simple way of adding physics (like, integrating with Box2D or Chimpunk). - collisions are supported by cocos2d but with "rectangles", no polygons or "the no transparent part of a PNG with transparency". Any light on those details, appreciated. Thanks! -- . Facundo Blog: http://www.taniquetil.com.ar/plog/ PyAr: http://www.python.org.ar/ Twitter: @facundobatista -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/cocos-discuss/CAM09pzSub8WLMMA3v7977vhONW3FHye3ko1sj5VKT_L7Jko9QA%40mail.gmail.com.
