Have you tryed Pymunk? You can use this with Pyglet, and therefore with cocos2D (I haven't tested it so I can't be sure).
Em sexta-feira, 9 de abril de 2021 às 11:31:34 UTC-3, [email protected] escreveu: > Hello i open this issue because there aren't physics implemented yet. > > i must implement my own physics? > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/cocos-discuss/215c155c-db1b-4279-a39b-c58e829ae6d1n%40googlegroups.com.
