Have you tryed Pymunk? You can use this with Pyglet, and therefore with 
cocos2D (I haven't tested it so I can't be sure).

Em sexta-feira, 9 de abril de 2021 às 11:31:34 UTC-3, [email protected] 
escreveu:

> Hello i open this issue because there aren't physics implemented yet.
>
> i must implement my own physics?
>

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  • Cocos2d physics Antoni Rocafort Curia
    • Re: Cocos2d physics Douglas Benndorf Rodrigues

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