I have been playing around with the skeleton rigging of cocos2d, using 
assets ripped from a game I play that is shutting down, so I can still keep 
my avatar and wardrobe. This is why I can't just rotate the actual .pngs 
that the skin is made of, as this skeleton needs to fit the many many items 
(thousands, this was primarily an item collection game hahaha) that are all 
aligned the same as the base skin... I hope I make sense.

Does anyone know a good solution to adjust the rotation of the arm images 
within the skin resources using code? Thanks for any help!

I have attatched a screenshot of the skeleton editor to hopefully show what 
I mean.

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/cocos-discuss/4d43a458-58ea-4aba-8340-86b994b39aefn%40googlegroups.com.

Reply via email to