We still need to document a few things.
I suspect you did a build for x86. To cut down on download size, I set the
default build platform for "debug" builds to be "x86". You can specify the
platform using the uwp.platforms build hint.
e.g.
uwp.platforms=x86 (build only for x86 ... should work on x64 also)
or
uwp.platforms=x86|ARM (build bundle that will run on both x86 and ARM).
or
uwp.platforms=ARM (build only for ARM)
(Note you can target x64 also -- i.e. uwp.platforms=x86|x64|ARM, but I
don't think there's any benefit to the the x86 binary will run on x64
machines.... I could be wrong though).
For release builds, the default value (if you don't specify it yourself) is
a universal build (i.e. uwp.platforms=x86|x64|ARM).
Here is a list of some of the build hints that you can use with the UWP
build target:
uwp.build.version (default 1.0)
- UWP apps require a version number like 1.0.0.0. This build hint will
optionally be appended to the app version to form a full version number.
We should set up the codename one client to increment this build hint with
each build. (To be clear, you should use a number like "1.0" in this build
hint, and not "1.0.0.0". The 2 part number will just be appended to the
codename one version number in your project properties.
uwp.appid (default XXXXX.<packageName>)
- Unique app ID for this app - used by Windows Store.
uwp.displayName (default to app's display name)
- Display name for the app as registered in windows Store. Must match
windows store.
uwp.platforms (default x86)
- The platforms to build for. Allowable values x86, x64 or ARM.
(You should also be able to provide pipe-concatenated values combining
multiple platforms (e.g. x86|x64|ARM)
uwp.buildType (default "debug")
- Allowable values: debug, release
- debug builds will produce a zip file with a .appxbundle inside that
can be sideloaded directly onto a device.
- release builds will produce a .appxupload file that can be uploaded
to the windows store.
Best regards
Steve
On Tue, Jun 14, 2016 at 2:36 AM, Bryan Buchanan <[email protected]> wrote:
> I found an article that said side loading an app can silently fail and to
> install Field Medic to log the output, but nothing is being logged.
>
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--
Steve Hannah
Software Developer
Codename One
http://www.codenameone.com
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