We still need to document a few things.

I suspect you did a build for x86.  To cut down on download size, I set the
default build platform for "debug" builds to be "x86".  You can specify the
platform using the uwp.platforms build hint.

e.g.

uwp.platforms=x86    (build only for x86 ... should work on x64 also)
or
uwp.platforms=x86|ARM   (build bundle that will run on both x86 and ARM).
or
uwp.platforms=ARM  (build only for ARM)

(Note you can target x64 also -- i.e. uwp.platforms=x86|x64|ARM, but I
don't think there's any benefit to the the x86 binary will run on x64
machines.... I could be wrong though).

For release builds, the default value (if you don't specify it yourself) is
a universal build (i.e. uwp.platforms=x86|x64|ARM).

Here is a list of some of the build hints that you can use with the UWP
build target:

uwp.build.version  (default 1.0)
    - UWP apps require a version number like 1.0.0.0.  This build hint will
optionally be appended to the app version to form a full version number.
We should set up the codename one client to increment this build hint with
each build.  (To be clear, you should use a number like "1.0" in this build
hint, and not "1.0.0.0".  The 2 part number will just be appended to the
codename one version number in your project properties.

uwp.appid  (default XXXXX.<packageName>)
     - Unique app ID for this app - used by Windows Store.
uwp.displayName  (default to app's display name)
     - Display name for the app as registered in windows Store.  Must match
windows store.
uwp.platforms (default x86)
      -  The platforms to build for.  Allowable values x86, x64 or ARM.
 (You should also be able to provide pipe-concatenated  values combining
multiple platforms (e.g. x86|x64|ARM)
uwp.buildType  (default "debug")
     -  Allowable values: debug, release
     -  debug builds will produce a zip file with a .appxbundle inside that
can be sideloaded directly onto a device.
     -  release builds will produce a .appxupload file that can be uploaded
to the windows store.


Best regards

Steve

On Tue, Jun 14, 2016 at 2:36 AM, Bryan Buchanan <[email protected]> wrote:

> I found an article that said side loading an app can silently fail and to
> install Field Medic to log the output, but nothing is being logged.
>
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-- 
Steve Hannah
Software Developer
Codename One
http://www.codenameone.com

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