I have managed to get it to build now, which is a relief, but it still is a potential issue - particularly when you have people breathing down your neck for a release either for real or for test. ;)
Regards, Paul On Tuesday, April 4, 2017 at 11:44:27 AM UTC+1, Paul McEllin wrote: > > Sorry for starting this as a new post but the other thread was getting a > bit long and I want to ensure it gets seen, but I am hitting the build > interrupted issue again. > > Now - I i did a successull build yesterday for ios with an ad-hoc > certificate that took 20:56 minutes to build. After some testing today I > have been trying to build the exact same code but with an app store > certificate and it is roughly taking 30 minutes before it fails with the > build interrupted. > > I understand that you are trying to not put too much pressure on a > resource, ie the build server, but it seem to be that a simple timeout is > ineffective as it becomes entirely random in whether something will build > or not. It does also seem to put a size limit on how big an app you can > build with codename one - one that is hard to judge as well. > > Is there anyway that this timeout can be increased until a better solution > can be found? For me at the moment I cannot release any software to the app > store (which I really need to do) until I hit lucky and the build server > isn't being overused and my code will build in under 30 minutes. > > I am a pro user if that makes any difference ;) > > Regards, > > Paul > -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. Visit this group at https://groups.google.com/group/codenameone-discussions. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/6d4f616e-0ef8-4265-8b4c-4a3460020af6%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
