One other difference between the two builds looks strange, but I can't say
it's a problem. In the "check" case, the locals
generated for a method are all in order.
JAVA_INT
> online_tantrix_common_GameBoard_formForcedList___R_int(CODENAME_ONE_THREAD_STATE,
>
> JAVA_OBJECT __cn1ThisObject) {
> volatile JAVA_INT ilocals_1_ = 0; /* v1 */
> volatile JAVA_INT ilocals_2_ = 0; /* v2 */
> volatile JAVA_INT ilocals_3_ = 0; /* v3 */
> volatile JAVA_INT ilocals_4_ = 0; /* v4 */
> volatile JAVA_INT ilocals_5_ = 0; /* v5 */
> volatile JAVA_INT ilocals_6_ = 0; /* v6 */
> volatile JAVA_INT ilocals_7_ = 0; /* v7 */
> volatile JAVA_INT ilocals_8_ = 0; /* v8 */
> DEFINE_INSTANCE_METHOD_STACK(6, 9, 0, 9832, 9896);
>
whereas in the "nocheck" sources, the locals are perturbed into some other
order
JAVA_INT
> online_tantrix_common_GameBoard_formForcedList___R_int(CODENAME_ONE_THREAD_STATE,
>
> JAVA_OBJECT __cn1ThisObject) {
> volatile JAVA_INT ilocals_3_ = 0; /* v3 */
> volatile JAVA_INT ilocals_2_ = 0; /* v2 */
> volatile JAVA_INT ilocals_5_ = 0; /* v5 */
> volatile JAVA_INT ilocals_4_ = 0; /* v4 */
> volatile JAVA_INT ilocals_7_ = 0; /* v7 */
> volatile JAVA_INT ilocals_6_ = 0; /* v6 */
> volatile JAVA_INT ilocals_8_ = 0; /* v8 */
> volatile JAVA_INT ilocals_1_ = 0; /* v1 */
> DEFINE_INSTANCE_METHOD_STACK(6, 9, 0, 9832, 9896);
>
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