It's not a constructive suggestion to say "re-engineer your apps" just to be able to host a higher resolution map.
Storage is a cheap resource, and .res files are just baggage that is carried through the whole build process - they don't impact anything else and don't impose any costs on you, other than the extremely nominal cost of storing and transmitting them. At the very least, we ought to be able to pay some nominal fee to allow bigger builds. Just thinking here, but there ought to be a way to use a dummy .res file during the build, and re-insert the real .res file into the result. Presumably there would be some code signing that would need to be re-done. -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/aced8ccc-420d-42cb-b30a-69f13a547d87%40googlegroups.com.
