It's not a constructive suggestion to say "re-engineer your apps" just to 
be able to host
a higher resolution map.

Storage is a cheap resource, and .res files are just baggage that is 
carried through
the whole build process - they don't impact anything else and don't impose 
any costs
on you, other than the extremely nominal cost of storing and transmitting 
them.

At the very least, we ought to be able to pay some nominal fee to allow 
bigger builds.

Just thinking here, but there ought to be a way to use a dummy .res file 
during the
build, and re-insert the real .res file into the result.  Presumably there 
would be
some code signing that would need to be re-done.

-- 
You received this message because you are subscribed to the Google Groups 
"CodenameOne Discussions" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/codenameone-discussions/aced8ccc-420d-42cb-b30a-69f13a547d87%40googlegroups.com.

Reply via email to