1. Yes 2, We recommend it but you need a basic account for that. Don't write the native code. Leave stubs. Send a build with include source and then fill in the native code in xcode. See https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html On Tuesday, September 1, 2020 at 11:38:33 AM UTC+3 P5music wrote:
> My project has some native interfaces for iOS, so I cannot test it on my > development machine (Linux), I would have to send builds to the Codename > server. > I think that generating native access is not like compiling that native > files, so even errors could be present, but the build will fail. > > I would like to understand two things: > 1- Is a failed build accounted for the month quota? > 2- When I have the build and I have to test the native part, can I build > it with XCode and edit those native files so to debug without sending a new > build to Codename? Or it is all obfuscated or impractical? > Thanks in advance > -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/b2a75585-2803-457e-92fa-2d0266a4f7ebn%40googlegroups.com.
