1. Yes
2, We recommend it but you need a basic account for that. Don't write the 
native code. Leave stubs. Send a build with include source and then fill in 
the native code in xcode. 
See 
https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html
On Tuesday, September 1, 2020 at 11:38:33 AM UTC+3 P5music wrote:

> My project has some native interfaces for iOS, so I cannot test it on my 
> development machine (Linux), I would have to send builds to the Codename 
> server. 
> I think that generating native access is not like compiling that native 
> files, so even errors could be present, but the build will fail.
>
> I would like to understand two things:
> 1- Is a failed build accounted for the month quota?
> 2- When I have the build and I have to test the native part, can I build 
> it with XCode and edit those native files so to debug without sending a new 
> build to Codename? Or it is all obfuscated or impractical?
> Thanks in advance
>

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