So, also a Linux machine could do the job. Am I right? (run on testing iDevices with the OTA link/QR code)
Il giorno lunedì 4 gennaio 2021 alle 05:54:41 UTC+1 Shai Almog ha scritto: > > -When is a Mac requested during the overall process? > > Currently it's required when uploading to the appstore. We hope to remove > that requirement in the future. You can use services like Mac In Cloud to > perform the upload stage. > > > Is the only way to build the distribution binary (release) app package > (and the debug one) to give my Apple developer credentials and certificates > to the CodenameOne server? > > Apple developer credentials are used for the certificate wizard. This > helps you make a certificate/provisioning that's compatible with Codename > One without a Mac. We don't keep the credentials and don't care about them. > You can do this manually but it's a very hairy process so you'll be on your > own if this fails when you try to build the final app. There's a bit of > information on that in the developer guide. > > Regardless of your choice above... When building you need to give a > certificate, provisioning and the password for the certificate. Since this > password only applies to the certificate (it isn't your itunes password) > this isn't a big deal. > > > -Is it possible to download the package and then upload it manually to > the App Store? > > There is currently no other way. You can **only** download the package and > upload it manually to itunes. > > > -Is it possible to debug on real iOS devices connected to a Windows > machine, transferring the package by means of iTunes? > > "Debug" means stepping over code. From your text I assume you mean run. > You can do this much more easily. Just click the OTA link or scan the QR > code. No itunes required to install on your device (notice it needs to be > registered in the provisioning...). > > You can also debug but for that you need a Mac and basic or higher > subscription. You would debug the native generated xcode source code. > > On Sunday, January 3, 2021 at 12:00:06 PM UTC+2 P5music wrote: > >> I read the Developer Guide about the building and deployment of iOS >> CodenameOne apps. >> I have some questions: >> -When is a Mac requested during the overall process? >> -Is the only way to build the distribution binary (release) app package >> (and the debug one) to give my Apple developer credentials and certificates >> to the CodenameOne server? >> -Is it possible to download the package and then upload it manually to >> the App Store? >> -Is it possible to debug on real iOS devices connected to a Windows >> machine, transferring the package by means of iTunes? >> Thanks, >> regards >> > -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/bd1aed17-992d-4c6c-8f6b-cf5366f5d341n%40googlegroups.com.
