So, also a Linux machine could do the job. Am I right? (run on testing 
iDevices  with the OTA link/QR code)

Il giorno lunedì 4 gennaio 2021 alle 05:54:41 UTC+1 Shai Almog ha scritto:

> >  -When is a Mac requested during the overall process?
>
> Currently it's required when uploading to the appstore. We hope to remove 
> that requirement in the future. You can use services like Mac In Cloud to 
> perform the upload stage.
>
> > Is the only way to build the distribution binary (release) app package 
> (and the debug one) to give my Apple developer credentials and certificates 
> to the CodenameOne server?
>
> Apple developer credentials are used for the certificate wizard. This 
> helps you make a certificate/provisioning that's compatible with Codename 
> One without a Mac. We don't keep the credentials and don't care about them. 
> You can do this manually but it's a very hairy process so you'll be on your 
> own if this fails when you try to build the final app. There's a bit of 
> information on that in the developer guide.
>
> Regardless of your choice above... When building you need to give a 
> certificate, provisioning and the password for the certificate. Since this 
> password only applies to the certificate (it isn't your itunes password) 
> this isn't a big deal. 
>
> > -Is it possible to download the package and then upload it manually to 
> the App Store?
>
> There is currently no other way. You can **only** download the package and 
> upload it manually to itunes.
>
> > -Is it possible to debug on real iOS devices connected to a Windows 
> machine, transferring the package by means of iTunes?
>
> "Debug" means stepping over code. From your text I assume you mean run. 
> You can do this much more easily. Just click the OTA link or scan the QR 
> code. No itunes required to install on your device (notice it needs to be 
> registered in the provisioning...).
>
> You can also debug but for that you need a Mac and basic or higher 
> subscription. You would debug the native generated xcode source code.
>
> On Sunday, January 3, 2021 at 12:00:06 PM UTC+2 P5music wrote:
>
>> I read the Developer Guide about the building and deployment of iOS 
>> CodenameOne apps.
>> I have some questions:
>> -When is a Mac requested during the overall process?
>> -Is the only way to build the distribution binary (release) app package 
>> (and the debug one) to give my Apple developer credentials and certificates 
>> to the CodenameOne server?
>> -Is it possible to download the package and then upload it manually to 
>> the App Store?
>> -Is it possible to debug on real iOS devices connected to a Windows 
>> machine, transferring the package by means of iTunes?
>> Thanks,
>> regards
>>
>

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