Yes. 

On Monday, January 4, 2021 at 10:49:19 PM UTC+2 P5music wrote:

> So, also a Linux machine could do the job. Am I right? (run on testing 
> iDevices  with the OTA link/QR code)
>
> Il giorno lunedì 4 gennaio 2021 alle 05:54:41 UTC+1 Shai Almog ha scritto:
>
>> >  -When is a Mac requested during the overall process?
>>
>> Currently it's required when uploading to the appstore. We hope to remove 
>> that requirement in the future. You can use services like Mac In Cloud to 
>> perform the upload stage.
>>
>> > Is the only way to build the distribution binary (release) app package 
>> (and the debug one) to give my Apple developer credentials and certificates 
>> to the CodenameOne server?
>>
>> Apple developer credentials are used for the certificate wizard. This 
>> helps you make a certificate/provisioning that's compatible with Codename 
>> One without a Mac. We don't keep the credentials and don't care about them. 
>> You can do this manually but it's a very hairy process so you'll be on your 
>> own if this fails when you try to build the final app. There's a bit of 
>> information on that in the developer guide.
>>
>> Regardless of your choice above... When building you need to give a 
>> certificate, provisioning and the password for the certificate. Since this 
>> password only applies to the certificate (it isn't your itunes password) 
>> this isn't a big deal. 
>>
>> > -Is it possible to download the package and then upload it manually to 
>> the App Store?
>>
>> There is currently no other way. You can **only** download the package 
>> and upload it manually to itunes.
>>
>> > -Is it possible to debug on real iOS devices connected to a Windows 
>> machine, transferring the package by means of iTunes?
>>
>> "Debug" means stepping over code. From your text I assume you mean run. 
>> You can do this much more easily. Just click the OTA link or scan the QR 
>> code. No itunes required to install on your device (notice it needs to be 
>> registered in the provisioning...).
>>
>> You can also debug but for that you need a Mac and basic or higher 
>> subscription. You would debug the native generated xcode source code.
>>
>> On Sunday, January 3, 2021 at 12:00:06 PM UTC+2 P5music wrote:
>>
>>> I read the Developer Guide about the building and deployment of iOS 
>>> CodenameOne apps.
>>> I have some questions:
>>> -When is a Mac requested during the overall process?
>>> -Is the only way to build the distribution binary (release) app package 
>>> (and the debug one) to give my Apple developer credentials and certificates 
>>> to the CodenameOne server?
>>> -Is it possible to download the package and then upload it manually to 
>>> the App Store?
>>> -Is it possible to debug on real iOS devices connected to a Windows 
>>> machine, transferring the package by means of iTunes?
>>> Thanks,
>>> regards
>>>
>>

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