Yes. On Monday, January 4, 2021 at 10:49:19 PM UTC+2 P5music wrote:
> So, also a Linux machine could do the job. Am I right? (run on testing > iDevices with the OTA link/QR code) > > Il giorno lunedì 4 gennaio 2021 alle 05:54:41 UTC+1 Shai Almog ha scritto: > >> > -When is a Mac requested during the overall process? >> >> Currently it's required when uploading to the appstore. We hope to remove >> that requirement in the future. You can use services like Mac In Cloud to >> perform the upload stage. >> >> > Is the only way to build the distribution binary (release) app package >> (and the debug one) to give my Apple developer credentials and certificates >> to the CodenameOne server? >> >> Apple developer credentials are used for the certificate wizard. This >> helps you make a certificate/provisioning that's compatible with Codename >> One without a Mac. We don't keep the credentials and don't care about them. >> You can do this manually but it's a very hairy process so you'll be on your >> own if this fails when you try to build the final app. There's a bit of >> information on that in the developer guide. >> >> Regardless of your choice above... When building you need to give a >> certificate, provisioning and the password for the certificate. Since this >> password only applies to the certificate (it isn't your itunes password) >> this isn't a big deal. >> >> > -Is it possible to download the package and then upload it manually to >> the App Store? >> >> There is currently no other way. You can **only** download the package >> and upload it manually to itunes. >> >> > -Is it possible to debug on real iOS devices connected to a Windows >> machine, transferring the package by means of iTunes? >> >> "Debug" means stepping over code. From your text I assume you mean run. >> You can do this much more easily. Just click the OTA link or scan the QR >> code. No itunes required to install on your device (notice it needs to be >> registered in the provisioning...). >> >> You can also debug but for that you need a Mac and basic or higher >> subscription. You would debug the native generated xcode source code. >> >> On Sunday, January 3, 2021 at 12:00:06 PM UTC+2 P5music wrote: >> >>> I read the Developer Guide about the building and deployment of iOS >>> CodenameOne apps. >>> I have some questions: >>> -When is a Mac requested during the overall process? >>> -Is the only way to build the distribution binary (release) app package >>> (and the debug one) to give my Apple developer credentials and certificates >>> to the CodenameOne server? >>> -Is it possible to download the package and then upload it manually to >>> the App Store? >>> -Is it possible to debug on real iOS devices connected to a Windows >>> machine, transferring the package by means of iTunes? >>> Thanks, >>> regards >>> >> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/82247d3a-d1f8-42e2-8ef1-adbf8ced09dbn%40googlegroups.com.
