I created a test case but before filing an issue I have to point out what
follows. (You find the relevant code below)
The test app features a CEF BrowserComponent with some text inside.
Text lines are not so long horizontally to fill the view, so the right part
is empty.
Also the bottom part is empty because only a few text lines are in the HTML.
On the Android device:
I can click on text and I have the mousedown/mouseup sequence (events are
fired and callbacks are issued).
I can click on the empty part on the right and I have the
mousedown/mouseup sequence (events are fired and callbacks are issued).
If I click on the empty part on the bottom I have no callbacks.
If I long-press on the text the Android text-selection interface appears.
If I long-press on the empty part on the right no callbacks are issued
(this is the issue this thread is about but it is entwined with something
else, read on).
I remind that the empty part on the right is a DIV with the callbacks on it.
And the bottom part is really empty.
Sofor my app to work
-the text should not be selectable in the BrowserComponent because in my
app the long-press on any iFrame in the list is just for launching the
pop-up menu.
-the long-press events should be issued also on the text, if present in the
iFrames.
How to have those two specs satisfied?
It seems that there are two questions, one is maybe the simplest to solve,
the other is maybe a bug to file an issue about.
And the two are together, it seems.
(They are not seen in the simulator)
Regards
public void start() {
if(current != null){
current.show();
return;
}
Form hi = new Form("Hi World");
hi.setLayout(new BorderLayout());
hi.add(BorderLayout.NORTH,new Label("Hi World"));
BrowserComponent bc=new BrowserComponent();
bc.addWebEventListener("onLoad", new ActionListener() {
@Override
public void actionPerformed(ActionEvent evt) {
System.out.println("onload");
bc.addJSCallback("var div=document.getElementById('divId');" +
"callMouseDown =function(){callback.onSuccess('mousedown');};callMouseUp
=function(){callback.onSuccess('mouseup');};"+
"div.addEventListener('mousedown', function () {"+
"callMouseDown();"+
"});"+
"div.addEventListener('mouseup', function () {"+
"callMouseUp();"+
"});"
, new SuccessCallback<BrowserComponent.JSRef>() {
@Override
public void onSucess(BrowserComponent.JSRef value) {
System.out.println("webview callback value="+value.getValue());
}});
}
});
bc.setPage("<HTML><BODY><DIV id='divId'
><DIV>TEST</BR>TEST</BR>TEST</BR>TEST</BR>TEST</BR>TEST</BR>TEST</BR></DIV></DIV></BODY></HTML>","");
hi.add(BorderLayout.CENTER,bc);
hi.show();
}
Il giorno mercoledì 24 febbraio 2021 alle 03:16:36 UTC+1 Shai Almog ha
scritto:
> If it's in JavaScript then it sounds like a bug. Can you extract a test
> case and file an issue?
>
> On Tuesday, February 23, 2021 at 11:27:59 AM UTC+2 P5music wrote:
>
>> I am talking about are handled in javascript
>> indeed I explicitly wrote about callbacks.
>> (the longpress listener also is not called, it is in Java just for
>> testing purposes as a fallback but it is not useful because it is not
>> called either)
>>
>> This is the problem:
>> The first event should be "mousedown"
>> and it is in the simulator, whatever kind of click type the user does,
>> i.e. click or longpress.
>> The second event should be "mouseup"
>> and it is in the simuator, whatever kind of click type the user does,
>> i.e. click or longpress, just the difference is timing.
>> The Javascript callbacks work and a suitable part of the code is called
>> for each of the above mentioned events.
>> (It is not a simulator bug, it works as it should)
>> So In case of click those events are fired correctly both in simulator
>> and also in the Android device.
>>
>> Instead
>> in case of long press on the real Android device only click is handled
>> correctly and I see the correct sequence of mouse events,
>> but with long press those events are not fired, like they are gobbled
>> down.
>> So both the down event and the up event are not handled, they do not
>> trigger the callbacks, they are not fired ore they are gobbled.
>>
>> It seems that the WebView has a timer itself and decides whether to fire
>> the first event according to the timing of the second.
>>
>> Regards
>>
>> Il giorno martedì 23 febbraio 2021 alle 04:04:20 UTC+1 Shai Almog ha
>> scritto:
>>
>>> That sounds like a bug in the simulator not on the device. If you click
>>> in the browser component the event should be delivered there. Not to
>>> Codename One. You need to intercept it in JavaScript.
>>>
>>> On Monday, February 22, 2021 at 10:22:12 AM UTC+2 P5music wrote:
>>>
>>>> The click is on the iFrames inside the HTML, so it is on the BC.
>>>> It works on the simulator:
>>>> click and long-press gestures are handled with a timer and comparing
>>>> the timestamps.
>>>> The issue is that
>>>> when I long-press on the BC when the app runs on the real Android
>>>> device,
>>>> even the first mouse event (mousedown) is not fired,
>>>> it is like the BC has a timer itself and does not fire the mousedown
>>>> event if the mouseup event is too far in time,
>>>> while in the simulator the mousedown event is issued every time,
>>>> regardless of the timing of the subsequent mouseup event.
>>>>
>>>> Regards
>>>>
>>>> Il giorno lunedì 22 febbraio 2021 alle 03:29:37 UTC+1 Shai Almog ha
>>>> scritto:
>>>>
>>>>> Are you long clicking on the browser component or somewhere else? It's
>>>>> unclear from the question. Do you have a screenshot of the place you're
>>>>> clicking on?
>>>>>
>>>>> On Sunday, February 21, 2021 at 1:17:56 PM UTC+2 P5music wrote:
>>>>>
>>>>>> P5music
>>>>>> 12:16 (ora)
>>>>>> a CodenameOne Discussions
>>>>>> I am testing my CodenameApp on a real Android device.
>>>>>> The main screen has a table layout with a container on the left.
>>>>>> The container has a container inside, that has a BrowserComponent
>>>>>> inside in BorderLayout.CENTER.
>>>>>> The issue is not about layout.
>>>>>>
>>>>>> I have some callbacks for the BC that on the simulator handle
>>>>>> mouseup/down on the iFrames in the HTML.
>>>>>> That callback work also for handing long-press on the same HTML
>>>>>> elements.
>>>>>> Everything is fine. If I add a LongPressListener it gets not called
>>>>>> but it is not needed at all.
>>>>>>
>>>>>> When using the app on the real Android device the clicks are handled
>>>>>> as in the simulator
>>>>>> while
>>>>>> the long press is not.
>>>>>> I debugged and it seems that the events are not fired at all.
>>>>>> I mean,
>>>>>> a click is mousedown and mouseup within a short time range.
>>>>>> a longpress is the same where the mouseup event is after 500ms. The
>>>>>> app uses a timer.
>>>>>>
>>>>>> But the initial mousedown event itself is not called, and also the
>>>>>> LongPressListener is not called.
>>>>>>
>>>>>> So what is happening? This is very important because the long-press
>>>>>> is for displaying a pop-up menu. But only clicks work.
>>>>>> Thanks in advance
>>>>>>
>>>>>
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