It's generally the touch events in the glviewcontroller file. From there 
you can just follow the flow all the way out to the Java code in 
IOSImplementation. 

On Thursday, March 4, 2021 at 2:40:18 PM UTC+2 P5music wrote:

> Please can you point me to some source code so I can inspect it about the 
> issue I filed?
> It's about CEF so it boils down to some interface for mouse events.
> Thanks
>
>
> Il giorno giovedì 4 marzo 2021 alle 03:09:12 UTC+1 Shai Almog ha scritto:
>
>> I don't know, it's hard to tell from a review of the code.
>>
>> On Wednesday, March 3, 2021 at 12:52:36 PM UTC+2 P5music wrote:
>>
>>> I need the information whether this issue could impact iOS or not.
>>> Is it possible to know this while the issue is not fixed yet on Android? 
>>> If it is not on iOS too, for example thanks to more consistent APIs, I 
>>> could start testing on those devices, but some kind of action has to be 
>>> taken on my side, so it would be useful to know in advance.
>>> Thanks in advance
>>>
>>> Il giorno venerdì 26 febbraio 2021 alle 08:49:44 UTC+1 P5music ha 
>>> scritto:
>>>
>>>> CEF BrowserComponent: mouse events handled differently in Android 
>>>> device than simulator · Issue #3378 · codenameone/CodenameOne (github.com) 
>>>> <https://github.com/codenameone/CodenameOne/issues/3378>   
>>>>
>>>> Il giorno venerdì 26 febbraio 2021 alle 07:09:36 UTC+1 Shai Almog ha 
>>>> scritto:
>>>>
>>>>> OK, is this filed as an issue so I can assign it to Steve?
>>>>>
>>>>> On Thursday, February 25, 2021 at 12:50:14 PM UTC+2 P5music wrote:
>>>>>
>>>>>> I created a test case but before filing an issue I have to point out 
>>>>>> what follows. (You find the relevant code below)
>>>>>> The test app features a CEF BrowserComponent with some text inside.
>>>>>> Text lines are not so long horizontally to fill the view, so the 
>>>>>> right part is empty.
>>>>>> Also the bottom part is empty because only a few text lines are in 
>>>>>> the HTML.
>>>>>>
>>>>>> On the Android device:
>>>>>> I can click on text and I have the mousedown/mouseup sequence (events 
>>>>>> are fired and callbacks are issued).
>>>>>> I can click on the empty part on the right and I have the  
>>>>>> mousedown/mouseup sequence (events are fired and callbacks are issued). 
>>>>>>
>>>>>> If I click on the empty part on the bottom I have no callbacks.
>>>>>>
>>>>>> If I long-press on the text the Android text-selection interface 
>>>>>> appears.
>>>>>> If I long-press on the empty part on the right no callbacks are 
>>>>>> issued (this is the issue this thread is about but it is entwined with 
>>>>>> something else, read on).
>>>>>>
>>>>>> I remind that the empty part on the right is a DIV with the callbacks 
>>>>>> on it.
>>>>>> And the bottom part is really empty.
>>>>>>
>>>>>> Sofor my app to work
>>>>>> -the text should not be selectable in the BrowserComponent because in 
>>>>>> my app the long-press on any iFrame in the list is just for launching 
>>>>>> the 
>>>>>> pop-up menu.
>>>>>> -the long-press events should be issued also on the text, if present 
>>>>>> in the iFrames.
>>>>>>
>>>>>> How to have those two specs satisfied?
>>>>>> It seems that there are two questions, one is maybe the simplest to 
>>>>>> solve, the other is maybe a bug to file an issue about. 
>>>>>> And the two are together, it seems.
>>>>>> (They are not seen in the simulator)
>>>>>>
>>>>>> Regards
>>>>>>
>>>>>> public void start() {
>>>>>> if(current != null){
>>>>>> current.show();
>>>>>> return;
>>>>>> }
>>>>>> Form hi = new Form("Hi World");
>>>>>> hi.setLayout(new BorderLayout());
>>>>>> hi.add(BorderLayout.NORTH,new Label("Hi World"));
>>>>>> BrowserComponent bc=new BrowserComponent();
>>>>>>
>>>>>> bc.addWebEventListener("onLoad", new ActionListener() {
>>>>>> @Override
>>>>>> public void actionPerformed(ActionEvent evt) {
>>>>>> System.out.println("onload");
>>>>>> bc.addJSCallback("var div=document.getElementById('divId');" +
>>>>>> "callMouseDown 
>>>>>> =function(){callback.onSuccess('mousedown');};callMouseUp 
>>>>>> =function(){callback.onSuccess('mouseup');};"+
>>>>>> "div.addEventListener('mousedown', function () {"+
>>>>>> "callMouseDown();"+
>>>>>> "});"+
>>>>>> "div.addEventListener('mouseup', function () {"+
>>>>>> "callMouseUp();"+
>>>>>> "});"
>>>>>> , new SuccessCallback<BrowserComponent.JSRef>() {
>>>>>> @Override
>>>>>> public void onSucess(BrowserComponent.JSRef value) {
>>>>>> System.out.println("webview callback value="+value.getValue());
>>>>>> }});
>>>>>> }
>>>>>> });
>>>>>>
>>>>>> bc.setPage("<HTML><BODY><DIV id='divId' 
>>>>>> ><DIV>TEST</BR>TEST</BR>TEST</BR>TEST</BR>TEST</BR>TEST</BR>TEST</BR></DIV></DIV></BODY></HTML>","");
>>>>>>
>>>>>> hi.add(BorderLayout.CENTER,bc);
>>>>>> hi.show();
>>>>>> }
>>>>>> Il giorno mercoledì 24 febbraio 2021 alle 03:16:36 UTC+1 Shai Almog 
>>>>>> ha scritto:
>>>>>>
>>>>>>> If it's in JavaScript then it sounds like a bug. Can you extract a 
>>>>>>> test case and file an issue?
>>>>>>>
>>>>>>> On Tuesday, February 23, 2021 at 11:27:59 AM UTC+2 P5music wrote:
>>>>>>>
>>>>>>>> I am talking about are handled in javascript
>>>>>>>> indeed I explicitly wrote about callbacks.
>>>>>>>> (the longpress listener also is not called, it is in Java just for 
>>>>>>>> testing purposes as a fallback but it is not useful because it is not 
>>>>>>>> called either) 
>>>>>>>>
>>>>>>>> This is the problem:
>>>>>>>> The first event should be "mousedown"
>>>>>>>> and it is in the simulator, whatever kind of click type the user 
>>>>>>>> does, i.e. click or longpress.
>>>>>>>> The second event should be "mouseup"
>>>>>>>> and it is in the simuator, whatever kind of click type the user 
>>>>>>>> does, i.e. click or longpress, just the difference is timing.
>>>>>>>> The Javascript callbacks work and a suitable part of the code is 
>>>>>>>> called for each of the above mentioned events.
>>>>>>>> (It is not a simulator bug, it works as it should)
>>>>>>>> So In case of click those events are fired correctly both in 
>>>>>>>> simulator and also in the Android device.
>>>>>>>>
>>>>>>>> Instead
>>>>>>>> in case of long press on the real Android device only click is 
>>>>>>>> handled correctly and I see the correct sequence of mouse events,
>>>>>>>> but with long press those events are not fired, like they are 
>>>>>>>> gobbled down.
>>>>>>>> So both the down event and the up event are not handled, they do 
>>>>>>>> not trigger the callbacks, they are not fired ore they are gobbled.
>>>>>>>>
>>>>>>>> It seems that the WebView has a timer itself and decides whether to 
>>>>>>>> fire the first event according to the timing of the second.
>>>>>>>>
>>>>>>>> Regards
>>>>>>>>
>>>>>>>> Il giorno martedì 23 febbraio 2021 alle 04:04:20 UTC+1 Shai Almog 
>>>>>>>> ha scritto:
>>>>>>>>
>>>>>>>>> That sounds like a bug in the simulator not on the device. If you 
>>>>>>>>> click in the browser component the event should be delivered there. 
>>>>>>>>> Not to 
>>>>>>>>> Codename One. You need to intercept it in JavaScript.
>>>>>>>>>
>>>>>>>>> On Monday, February 22, 2021 at 10:22:12 AM UTC+2 P5music wrote:
>>>>>>>>>
>>>>>>>>>> The click is on the iFrames inside the HTML, so it is on the BC.
>>>>>>>>>> It works on the simulator:
>>>>>>>>>> click and long-press gestures are handled with a timer and 
>>>>>>>>>> comparing the timestamps.
>>>>>>>>>> The issue is that 
>>>>>>>>>> when I long-press on the BC when the app runs on the real Android 
>>>>>>>>>> device,
>>>>>>>>>> even the first mouse event (mousedown) is not fired,
>>>>>>>>>> it is like the BC has a timer itself and does not fire the 
>>>>>>>>>> mousedown event if the mouseup event is too far in time,
>>>>>>>>>> while in the simulator the mousedown event is issued every time, 
>>>>>>>>>> regardless of the timing of the subsequent mouseup event.
>>>>>>>>>>
>>>>>>>>>> Regards
>>>>>>>>>>
>>>>>>>>>> Il giorno lunedì 22 febbraio 2021 alle 03:29:37 UTC+1 Shai Almog 
>>>>>>>>>> ha scritto:
>>>>>>>>>>
>>>>>>>>>>> Are you long clicking on the browser component or somewhere 
>>>>>>>>>>> else? It's unclear from the question.  Do you have a screenshot of 
>>>>>>>>>>> the 
>>>>>>>>>>> place you're clicking on?
>>>>>>>>>>>
>>>>>>>>>>> On Sunday, February 21, 2021 at 1:17:56 PM UTC+2 P5music wrote:
>>>>>>>>>>>
>>>>>>>>>>>> P5music
>>>>>>>>>>>> 12:16 (ora) 
>>>>>>>>>>>> a CodenameOne Discussions
>>>>>>>>>>>> I am testing my CodenameApp on a real Android device.
>>>>>>>>>>>> The main screen has a table layout with a container on the left.
>>>>>>>>>>>> The container has a container inside, that has a 
>>>>>>>>>>>> BrowserComponent inside in BorderLayout.CENTER.
>>>>>>>>>>>> The issue is not about layout.
>>>>>>>>>>>>
>>>>>>>>>>>> I have some callbacks for the BC that on the simulator handle 
>>>>>>>>>>>> mouseup/down on the iFrames in the HTML.
>>>>>>>>>>>> That callback work also for handing long-press on the same HTML 
>>>>>>>>>>>> elements.
>>>>>>>>>>>> Everything is fine. If I add a LongPressListener it gets not 
>>>>>>>>>>>> called but it is not needed at all.
>>>>>>>>>>>>
>>>>>>>>>>>> When using the app on the real Android device the clicks are 
>>>>>>>>>>>> handled as in the simulator
>>>>>>>>>>>> while
>>>>>>>>>>>> the long press is not.
>>>>>>>>>>>> I debugged and it seems that the events are not fired at all.
>>>>>>>>>>>> I mean,
>>>>>>>>>>>> a click is mousedown and mouseup within a short time range.
>>>>>>>>>>>> a longpress is the same where the mouseup event is after 500ms. 
>>>>>>>>>>>> The app uses a timer.
>>>>>>>>>>>>
>>>>>>>>>>>> But the initial mousedown event itself is not called, and also 
>>>>>>>>>>>> the LongPressListener is not called.
>>>>>>>>>>>>
>>>>>>>>>>>> So what is happening? This is very important because the 
>>>>>>>>>>>> long-press is for displaying a pop-up  menu. But only clicks work.
>>>>>>>>>>>> Thanks in advance
>>>>>>>>>>>>
>>>>>>>>>>>

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