What's in the paint() method of SaveIconSoliciting()?

On Monday, May 3, 2021 at 9:37:26 AM UTC+3 P5music wrote:

> Maybe you answered to another thread by mistake.
> This is what my problem is:
> I created icons in my app by means of the Flamingo tool. They originate 
> from svg files and then they become Java classes. It is so also because 
> some new icons are created, and also they have to be injected in HTML.
>
> I am not using material font in this case.
> The images resemble the material icons but as you can see in the example 
> the icon is a new one, it is modified, so it is assigned to the button like 
> an image.
>
> The image (I am referring to the object) has the right size, but the 
> drawing, or the scaling, or whatever internal method is doing something 
> wrong.
> Indeed just a tiny part is visible of the original shape, because it is in 
> big size (but in normal viewport size), as you can see in the detail of the 
> attached image.
>
> Regards
> Il giorno lunedì 3 maggio 2021 alle 03:58:32 UTC+2 Shai Almog ha scritto:
>
>> I don't understand the logic of your app here.
>> You're scaling a font icon. 
>> Converting it to a non-scalable png.
>> Then placing that in a self scaling button to scale again.
>>
>> I suggest isolating this to a runnable test case.
>>
>> On Sunday, May 2, 2021 at 10:29:07 AM UTC+3 P5music wrote:
>>
>>> No, normalButtonSize is not huge. Maybe my written explanation was not 
>>> clear enough in regard of the images.
>>>
>>> As you can see from the attached images the buttons have the right size, 
>>> so
>>> I can say that
>>> the image itself is not huge, but the internal drawing is out of scale so
>>>
>>> the resulting picture has the right size but it depicts only a small 
>>> fraction of the total area of the drawing.
>>>
>>> You can see that in one image in particular a detail is "magnified", so 
>>> you recognize the shape of the icon and it is clear that
>>> it is like 
>>> the image is huge but the viewport just shows a portion of it.
>>>
>>> The viewport is the button
>>> and it is the size of the resulting image: 
>>> it has the right size in pixels but the drawing exceedes it.
>>> Regards
>>> Il giorno domenica 2 maggio 2021 alle 03:37:11 UTC+2 Shai Almog ha 
>>> scritto:
>>>
>>>> What's normalButtonSize ?
>>>> I'm assuming it's huge on iOS.
>>>>
>>>> On Saturday, May 1, 2021 at 5:36:05 PM UTC+3 P5music wrote:
>>>>
>>>>> Here are the images (see previous message)
>>>>> Regards
>>>>> Il giorno sabato 1 maggio 2021 alle 14:09:35 UTC+2 P5music ha scritto:
>>>>>
>>>>>> My CN1 app has some buttons on the interface with images created with 
>>>>>> the Flamingo tool, that is, they are created in Java code from SVG files.
>>>>>> On the simulator and on Android the user interface is almost good, 
>>>>>> with right buttons image (see attached image 
>>>>>> right_button_image_dimension_example.png)
>>>>>>
>>>>>> On iOS the buttons have the right size but the images are huge or tiny
>>>>>> (see attached image wrong_button_image_dimension_example
>>>>>> for the huge case)
>>>>>>
>>>>>> This is the code for the most recognizable one:
>>>>>> saveIconImageSoliciting=new 
>>>>>> SaveIconSoliciting().scaled(normalButtonSize,
>>>>>> normalButtonSize).toImage();
>>>>>> saveButton=new ScaleImageButton(saveIconImageSoliciting);
>>>>>> where
>>>>>> SaveIconSoliciting is the class created by Flamingo.
>>>>>>
>>>>>> see also these thread
>>>>>>
>>>>>> https://groups.google.com/g/codenameone-discussions/c/K94DFhApfRY/m/CD3ISV3RBgAJ
>>>>>> Can my app be affected by that on iOS?
>>>>>> Otherwise what could be the cause and how to fix?
>>>>>> Thanks in advanvce
>>>>>>
>>>>>

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