It does not work. Nothing changes.
Nothing is displayed in the console, not even the other stuff from the
system or CN1.
The process is attached. I also detached and attached again.
Regards
Il giorno domenica 4 luglio 2021 alle 03:57:31 UTC+2 Shai Almog ha scritto:
> Try using Log.p(String).
>
> On Saturday, July 3, 2021 at 11:46:20 AM UTC+3 P5music wrote:
>
>> I am testing my CN1 app on the iOS simulator.
>> I had many lines like
>> System.out.println("something to be logged");
>> throughout the app.
>>
>> I replaced all those lines with static calls to
>> MyUtils.MyLog(string);
>>
>> that just wraps the println instruction with an if condition like
>> if (logAllowed) System.out.println(param);
>>
>> I put logAllowed=true just inside the MyLog method.
>> The log messages are printed in the CN1 simulator console
>>
>> but I cannot see such console messages on the iOS simulator.
>>
>> It is likely it does not depend on the Utils.MyLog call (or it is because
>> it is static?).
>>
>> So is there something that can prevent the logging from appearing in the
>> iOS simulator console? I do not see any message, not even the usual
>> messages from CN1 or the system.
>> But the Swift version of my app correctly logs as usual on the same iOS
>> simulator instance.
>>
>> Thanks in advance
>>
>
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