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Surely sendmail reeled when thusly spake Jarmo Lundgren: > > > > Then again, often when authors who call some presentation "multimedial", > > > "hypertextual" or "non-linear", are just trying to cover the fact that > > > there isn't much of a story to tell. > > > >that it's just a collection of isolated elements, with > >no underlying binding narrative or even perspective ? > > "No underlying binding narrative" might be exaggeration, but "not clear > underlying binding narrative" seems to be true with most of so-called > "multimedia art". well, lately capitalism has been devaluing storytelling ability, compared to skills like hacking Flash :-) > >well, one issue is you can't bookmark a collection of hyperlinks. maybe > >another is that people get intimidated by the complexity, you're being > >presented with a collection of story elements which in principle have > >50 gazillion different paths (each being a unique story) but there's > >no guarantee that you will traverse significantly different paths, or > >the most interesting paths. > > I was thinking more of one story with different endings ... > and perhaps with even different morals. okay, gotcha. > Western drama can currently offer only one moral lesson per story. > (I mean, "_working_ western drama can _effectively_ offer one _major_ > moral lesson"...) > > Of course that's the whole point of (most) storytelling: to express the > author's and/or teller's moral view on something. But with non-linear > medium you _could_ make experiments on a moral theme with no default point > of view set on it. right, I'm still with ya. > It's could be a bit like you gave the elements of the story to the reader > (or a community of readers) and then see, what would they would come up > with the elements. The reader would tell her/his moral to the author. > Then they could discuss about it online. this sounds a little harder to achieve. you're talking about a structured set of elements which can in various configurations deliver various emotional and moral results. it sounds like notes of music ! or even ... "Magister Ludi" by Hermann Hesse ... > Well, roleplaying games deal with this kind of ideas, too. Basically. but, stories with moral themes ? I thought RPG's were more like tactical combat interrupted by negotiation ? > >in print media you have "sidebars", and the navigation is clear. > > Yeah, but try the approach inside _one_ story... ;) > > > > But try this approach on any other storytelling form _than_ games, and > > > nobody's interested. > > > >r u sure ? > > The mainstream audience isn't. According to the speakers in the seminar, > where Tuomo attented > (http://www.inms.umn.edu/convenings/paintingthenews/paintingthenewshome.htm). > (That's where he originally sent the "From text to multimedia" article.) > > > > Yeah, and the beef should be served on the table immediately. > > > >_something_ should be served. if I walked in expecting a meal, > >don't just keep feeding me crackers... > > Yeah, well, we noticed this @ HS. If there was a need to load some audio or > pictures, _something_ should be served meanwhile. That's the main purpose > of those intros in webortages: to hide the loading. oh I don't mean the start-up, I mean, once you have the "reader" inside the multimedia critter, you have to find the right balance between giving the reader possibiities to wander off the trail, and steering them back onto the trail to get your information delivered (here I'm assuming a directesd narrative, such as journalism.) if they wander off the trail and never get back, then they never got the beef they only got some crackers, and it�s no fault of their own. I assume this is a pretty common issue in game design, since in most games you expect some degree of linearity, based on the idea that your play is "improving" (using som eystem of measurement) and you are learn- ing more about the game world and advancing to new adventures (rather then encountering familiar elements over and over). > >I don't consider splash screens to be 5 W's ! ;-) > > > >when I read a newspaper article, I don't expect it to start > >with some marketing bullshit about how this article will > >serve the needs of the reader. I want action, Jackson ! > > Ha! But you can't always show everything immediately, because sometimes it > takes time to load that everything. Especially if you have lotsa multimedia > with that everything. > > Flash can stream audio, but even then you have to load at least the minimum > buffer to ensure seamless streaming during the rest of the show. here too, I am not talking about the time that is consumed by initialization. I am talking about, my normal web surfing mode is more like reading the newspaper than playing a game, so I want a site to get to the point. Now! DAMMIT!! :-) I can't tell you how many sites I abandon after the first or second screen, simply bcos I can see which way it's heading. or how they are valuing some design factors over readability and usabilty. for example, most sites I see posted to nettime... * * > >and nobody's written in to HS wondering where all that > >good multimedia stuff went ? :-( > > AFAIK, a lot of people has sent mail there. > > >well, slashcode has a moderation mechanism. > > Slash is out of question @ HS, because they're Windows-based. servers too ? well then fuck'em, they deserve all the bad karma they get. > >slashcode is a mess to install tho. I've been thinking of writing > >a low-tech version. keep it in Java, and streamline some of the > >stuff that is klunky in slashcode. is anyone interested in helping ? > > > >or in paying for it ? ;-) > > If I had the money... ;) > hmm. how about kotiviini ? :) f
