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To leave Commie, hyper to
http://commie.oy.com/commie_leaving.html
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Surely sendmail reeled when thusly spake Jarmo Lundgren:
>
> >- reading on web is slower than reading from paper (patience is lower)
> >
> >- it's active ("lean forward" not "lean back")
> >
> >- visual (bcos paper ain't free, limiting pix in paper editions, but for
> > the web, you always have a surplus of photos but not a surplus of text)
>
> The hegemony of linear storytelling in non-linear medium was an interesting
> point, too. We meet mr. Aristoteles here, again.
hmm, what exactly do you mean by Aristotlean ?
> Then again, often when authors who call some presentation "multimedial",
> "hypertextual" or "non-linear", are just trying to cover the fact that
> there isn't much of a story to tell.
that it's just a collection of isolated elements, with
no underlying binding narrative or even perspective ?
> >this definitely creates opportunities for new types of writing and reporting.
>
> Basically, yeah, but most people don't want to read anything that too
> radically differs from classic ways of telling stories. Yet.
well, one issue is you can't bookmark a collection of hyperlinks. maybe
another is that people get intimidated by the complexity, you're being
presented with a collection of story elements which in principle have
50 gazillion different paths (each being a unique story) but there's
no guarantee that you will traverse significantly different paths, or
the most interesting paths.
> Only games have succeeded to lurk in interactive and even non-linear
> storytelling to mainstream. Take a look at the popular Playstation 2 game
> Grand Theft Auto III: There _is_ a story, but it's very flexible to your
> way to "read" it. The plot points can be passed in several different ways.
> If you don't want to follow the story, you can do something else, until
> you feel like going through the next "official" story chapter. There are
> sub-stories and not-related stories you can "read" or not "read" - however
> you want.
a good educational medium is like that !
in print media you have "sidebars", and the navigation is clear.
> But try this approach on any other storytelling form _than_ games, and
> nobody's interested.
r u sure ?
> Slicing the story is ok with people, and that's even what they suppose to
> find on the internet. But the slices should make up a linear - should I say
> Aristotelian - story.
>
> >it makes navigation very important; you want to click around an interesting
> >site, but as soon as it sucks you're outa there !
>
> Yeah, and the beef should be served on the table immediately.
_something_ should be served. if I walked in expecting a meal,
don't just keep feeding me crackers...
> But that's true with newspaper articles, too. Usually, when you've read the
> caption and the first paragraph of any news article, you've already got all
> the essential to understand the story. The points are just repeated and
> deepened in the rest of the article.
but that's good practice, eh ? journalism starts with the 5 W's
(Who, What, When, Where, Why) and as you say, the rest of the
article fills it in. first you set the hook, then you reel'em in.
I don't consider splash screens to be 5 W's ! ;-)
when I read a newspaper article, I don't expect it to start
with some marketing bullshit about how this article will
serve the needs of the reader. I want action, Jackson !
* *
> Haven't seen anything multimedia-ish on HS Verkkoliite after the turn of
> the year.
>
> The Verkkoliite and Nyt folks are very pro-multimedia. They just don't have
> money to buy it.
and nobody's written in to HS wondering where all that
good multimedia stuff went ? :-(
> HS has been planning to open a discussion forum on their net site. They've
> talked about it for about a year, now. The problem is: how to maintain the
> level of discussion? (I hope this wasn't inside information...)
well, slashcode has a moderation mechanism.
slashcode is a mess to install tho. I've been thinking of writing
a low-tech version. keep it in Java, and streamline some of the
stuff that is klunky in slashcode. is anyone interested in helping ?
or in paying for it ? ;-)
f