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To leave Commie, hyper to
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Surely sendmail reeled when thusly spake Jarmo Lundgren:
> 
> >- reading on web is slower than reading from paper (patience is lower)
> >
> >- it's active ("lean forward" not "lean back")
> >
> >- visual (bcos paper ain't free, limiting pix in paper editions, but for
> >   the web, you always have a surplus of photos but not a surplus of text)
> 
> The hegemony of linear storytelling in non-linear medium was an interesting 
> point, too. We meet mr. Aristoteles here, again.

hmm, what exactly do you mean by Aristotlean ?

> Then again, often when authors who call some presentation "multimedial", 
> "hypertextual" or "non-linear", are just trying to cover the fact that 
> there isn't much of a story to tell.

that it's just a collection of isolated elements, with 
no underlying binding narrative or even perspective ?

> >this definitely creates opportunities for new types of writing and reporting.
> 
> Basically, yeah, but most people don't want to read anything that too 
> radically differs from classic ways of telling stories. Yet.

well, one issue is you can't bookmark a collection of hyperlinks. maybe 
another is that people get intimidated by the complexity, you're being 
presented with a collection of story elements which in principle have 
50 gazillion different paths (each being a unique story) but there's 
no guarantee that you will traverse significantly different paths, or 
the most interesting paths.

> Only games have succeeded to lurk in interactive and even non-linear 
> storytelling to mainstream. Take a look at the popular Playstation 2 game 
> Grand Theft Auto III: There _is_ a story, but it's very flexible to your 
> way to "read" it. The plot points can be passed in several different ways. 
> If you don't want to follow the story, you can do something else, until 
> you feel like going through the next "official" story chapter. There are 
> sub-stories and not-related stories you can "read" or not "read" - however 
> you want.

a good educational medium is like that !

in print media you have "sidebars", and the navigation is clear.

> But try this approach on any other storytelling form _than_ games, and 
> nobody's interested.

r u sure ?

> Slicing the story is ok with people, and that's even what they suppose to 
> find on the internet. But the slices should make up a linear - should I say 
> Aristotelian - story.
> 
> >it makes navigation very important; you want to click around an interesting
> >site, but as soon as it sucks you're outa there !
> 
> Yeah, and the beef should be served on the table immediately.

_something_ should be served.  if I walked in expecting a meal, 
don't just keep feeding me crackers...

> But that's true with newspaper articles, too. Usually, when you've read the 
> caption and the first paragraph of any news article, you've already got all 
> the essential to understand the story. The points are just repeated and 
> deepened in the rest of the article.

but that's good practice, eh ?  journalism starts with the 5 W's
(Who, What, When, Where, Why) and as you say, the rest of the 
article fills it in.  first you set the hook, then you reel'em in.

I don't consider splash screens to be 5 W's !  ;-)

when I read a newspaper article, I don't expect it to start 
with some marketing bullshit about how this article will 
serve the needs of the reader.  I want action, Jackson !

*       *

> Haven't seen anything multimedia-ish on HS Verkkoliite after the turn of 
> the year.
> 
> The Verkkoliite and Nyt folks are very pro-multimedia. They just don't have 
> money to buy it.

and nobody's written in to HS wondering where all that 
good multimedia stuff went ?  :-(


> HS has been planning to open a discussion forum on their net site. They've 
> talked about it for about a year, now. The problem is: how to maintain the 
> level of discussion? (I hope this wasn't inside information...)

well, slashcode has a moderation mechanism.

slashcode is a mess to install tho.  I've been thinking of writing 
a low-tech version.  keep it in Java, and streamline some of the 
stuff that is klunky in slashcode.  is anyone interested in helping ?  

or in paying for it ?  ;-)


f

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