NUMBERS-54: Create module "commons-numbers-complex-streams".

Class "ComplexUtils" moved over to the new module.


Project: http://git-wip-us.apache.org/repos/asf/commons-numbers/repo
Commit: http://git-wip-us.apache.org/repos/asf/commons-numbers/commit/40418955
Tree: http://git-wip-us.apache.org/repos/asf/commons-numbers/tree/40418955
Diff: http://git-wip-us.apache.org/repos/asf/commons-numbers/diff/40418955

Branch: refs/heads/master
Commit: 40418955926ced67c155cf03009a0f4b54c8440b
Parents: 8e0af85
Author: Gilles Sadowski <[email protected]>
Authored: Sat May 19 14:42:42 2018 +0200
Committer: Gilles Sadowski <[email protected]>
Committed: Sat May 19 14:42:42 2018 +0200

----------------------------------------------------------------------
 commons-numbers-complex-streams/LICENSE.txt     |  201 ++
 commons-numbers-complex-streams/NOTICE.txt      |    6 +
 commons-numbers-complex-streams/README.md       |  105 ++
 commons-numbers-complex-streams/pom.xml         |   60 +
 .../numbers/complex/streams/ComplexUtils.java   | 1742 ++++++++++++++++++
 .../numbers/complex/streams/package-info.java   |   20 +
 .../src/site/resources/profile.jacoco           |   17 +
 .../complex/streams/ComplexUtilsTest.java       |  476 +++++
 .../numbers/complex/streams/TestUtils.java      |  410 +++++
 .../commons/numbers/complex/ComplexUtils.java   | 1740 -----------------
 .../commons/numbers/complex/ComplexTest.java    |    5 +-
 .../numbers/complex/ComplexUtilsTest.java       |  476 -----
 pom.xml                                         |    6 +
 13 files changed, 3045 insertions(+), 2219 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/commons-numbers/blob/40418955/commons-numbers-complex-streams/LICENSE.txt
----------------------------------------------------------------------
diff --git a/commons-numbers-complex-streams/LICENSE.txt 
b/commons-numbers-complex-streams/LICENSE.txt
new file mode 100644
index 0000000..261eeb9
--- /dev/null
+++ b/commons-numbers-complex-streams/LICENSE.txt
@@ -0,0 +1,201 @@
+                                 Apache License
+                           Version 2.0, January 2004
+                        http://www.apache.org/licenses/
+
+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+   1. Definitions.
+
+      "License" shall mean the terms and conditions for use, reproduction,
+      and distribution as defined by Sections 1 through 9 of this document.
+
+      "Licensor" shall mean the copyright owner or entity authorized by
+      the copyright owner that is granting the License.
+
+      "Legal Entity" shall mean the union of the acting entity and all
+      other entities that control, are controlled by, or are under common
+      control with that entity. For the purposes of this definition,
+      "control" means (i) the power, direct or indirect, to cause the
+      direction or management of such entity, whether by contract or
+      otherwise, or (ii) ownership of fifty percent (50%) or more of the
+      outstanding shares, or (iii) beneficial ownership of such entity.
+
+      "You" (or "Your") shall mean an individual or Legal Entity
+      exercising permissions granted by this License.
+
+      "Source" form shall mean the preferred form for making modifications,
+      including but not limited to software source code, documentation
+      source, and configuration files.
+
+      "Object" form shall mean any form resulting from mechanical
+      transformation or translation of a Source form, including but
+      not limited to compiled object code, generated documentation,
+      and conversions to other media types.
+
+      "Work" shall mean the work of authorship, whether in Source or
+      Object form, made available under the License, as indicated by a
+      copyright notice that is included in or attached to the work
+      (an example is provided in the Appendix below).
+
+      "Derivative Works" shall mean any work, whether in Source or Object
+      form, that is based on (or derived from) the Work and for which the
+      editorial revisions, annotations, elaborations, or other modifications
+      represent, as a whole, an original work of authorship. For the purposes
+      of this License, Derivative Works shall not include works that remain
+      separable from, or merely link (or bind by name) to the interfaces of,
+      the Work and Derivative Works thereof.
+
+      "Contribution" shall mean any work of authorship, including
+      the original version of the Work and any modifications or additions
+      to that Work or Derivative Works thereof, that is intentionally
+      submitted to Licensor for inclusion in the Work by the copyright owner
+      or by an individual or Legal Entity authorized to submit on behalf of
+      the copyright owner. For the purposes of this definition, "submitted"
+      means any form of electronic, verbal, or written communication sent
+      to the Licensor or its representatives, including but not limited to
+      communication on electronic mailing lists, source code control systems,
+      and issue tracking systems that are managed by, or on behalf of, the
+      Licensor for the purpose of discussing and improving the Work, but
+      excluding communication that is conspicuously marked or otherwise
+      designated in writing by the copyright owner as "Not a Contribution."
+
+      "Contributor" shall mean Licensor and any individual or Legal Entity
+      on behalf of whom a Contribution has been received by Licensor and
+      subsequently incorporated within the Work.
+
+   2. Grant of Copyright License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      copyright license to reproduce, prepare Derivative Works of,
+      publicly display, publicly perform, sublicense, and distribute the
+      Work and such Derivative Works in Source or Object form.
+
+   3. Grant of Patent License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      (except as stated in this section) patent license to make, have made,
+      use, offer to sell, sell, import, and otherwise transfer the Work,
+      where such license applies only to those patent claims licensable
+      by such Contributor that are necessarily infringed by their
+      Contribution(s) alone or by combination of their Contribution(s)
+      with the Work to which such Contribution(s) was submitted. If You
+      institute patent litigation against any entity (including a
+      cross-claim or counterclaim in a lawsuit) alleging that the Work
+      or a Contribution incorporated within the Work constitutes direct
+      or contributory patent infringement, then any patent licenses
+      granted to You under this License for that Work shall terminate
+      as of the date such litigation is filed.
+
+   4. Redistribution. You may reproduce and distribute copies of the
+      Work or Derivative Works thereof in any medium, with or without
+      modifications, and in Source or Object form, provided that You
+      meet the following conditions:
+
+      (a) You must give any other recipients of the Work or
+          Derivative Works a copy of this License; and
+
+      (b) You must cause any modified files to carry prominent notices
+          stating that You changed the files; and
+
+      (c) You must retain, in the Source form of any Derivative Works
+          that You distribute, all copyright, patent, trademark, and
+          attribution notices from the Source form of the Work,
+          excluding those notices that do not pertain to any part of
+          the Derivative Works; and
+
+      (d) If the Work includes a "NOTICE" text file as part of its
+          distribution, then any Derivative Works that You distribute must
+          include a readable copy of the attribution notices contained
+          within such NOTICE file, excluding those notices that do not
+          pertain to any part of the Derivative Works, in at least one
+          of the following places: within a NOTICE text file distributed
+          as part of the Derivative Works; within the Source form or
+          documentation, if provided along with the Derivative Works; or,
+          within a display generated by the Derivative Works, if and
+          wherever such third-party notices normally appear. The contents
+          of the NOTICE file are for informational purposes only and
+          do not modify the License. You may add Your own attribution
+          notices within Derivative Works that You distribute, alongside
+          or as an addendum to the NOTICE text from the Work, provided
+          that such additional attribution notices cannot be construed
+          as modifying the License.
+
+      You may add Your own copyright statement to Your modifications and
+      may provide additional or different license terms and conditions
+      for use, reproduction, or distribution of Your modifications, or
+      for any such Derivative Works as a whole, provided Your use,
+      reproduction, and distribution of the Work otherwise complies with
+      the conditions stated in this License.
+
+   5. Submission of Contributions. Unless You explicitly state otherwise,
+      any Contribution intentionally submitted for inclusion in the Work
+      by You to the Licensor shall be under the terms and conditions of
+      this License, without any additional terms or conditions.
+      Notwithstanding the above, nothing herein shall supersede or modify
+      the terms of any separate license agreement you may have executed
+      with Licensor regarding such Contributions.
+
+   6. Trademarks. This License does not grant permission to use the trade
+      names, trademarks, service marks, or product names of the Licensor,
+      except as required for reasonable and customary use in describing the
+      origin of the Work and reproducing the content of the NOTICE file.
+
+   7. Disclaimer of Warranty. Unless required by applicable law or
+      agreed to in writing, Licensor provides the Work (and each
+      Contributor provides its Contributions) on an "AS IS" BASIS,
+      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+      implied, including, without limitation, any warranties or conditions
+      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+      PARTICULAR PURPOSE. You are solely responsible for determining the
+      appropriateness of using or redistributing the Work and assume any
+      risks associated with Your exercise of permissions under this License.
+
+   8. Limitation of Liability. In no event and under no legal theory,
+      whether in tort (including negligence), contract, or otherwise,
+      unless required by applicable law (such as deliberate and grossly
+      negligent acts) or agreed to in writing, shall any Contributor be
+      liable to You for damages, including any direct, indirect, special,
+      incidental, or consequential damages of any character arising as a
+      result of this License or out of the use or inability to use the
+      Work (including but not limited to damages for loss of goodwill,
+      work stoppage, computer failure or malfunction, or any and all
+      other commercial damages or losses), even if such Contributor
+      has been advised of the possibility of such damages.
+
+   9. Accepting Warranty or Additional Liability. While redistributing
+      the Work or Derivative Works thereof, You may choose to offer,
+      and charge a fee for, acceptance of support, warranty, indemnity,
+      or other liability obligations and/or rights consistent with this
+      License. However, in accepting such obligations, You may act only
+      on Your own behalf and on Your sole responsibility, not on behalf
+      of any other Contributor, and only if You agree to indemnify,
+      defend, and hold each Contributor harmless for any liability
+      incurred by, or claims asserted against, such Contributor by reason
+      of your accepting any such warranty or additional liability.
+
+   END OF TERMS AND CONDITIONS
+
+   APPENDIX: How to apply the Apache License to your work.
+
+      To apply the Apache License to your work, attach the following
+      boilerplate notice, with the fields enclosed by brackets "[]"
+      replaced with your own identifying information. (Don't include
+      the brackets!)  The text should be enclosed in the appropriate
+      comment syntax for the file format. We also recommend that a
+      file or class name and description of purpose be included on the
+      same "printed page" as the copyright notice for easier
+      identification within third-party archives.
+
+   Copyright [yyyy] [name of copyright owner]
+
+   Licensed under the Apache License, Version 2.0 (the "License");
+   you may not use this file except in compliance with the License.
+   You may obtain a copy of the License at
+
+       http://www.apache.org/licenses/LICENSE-2.0
+
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.

http://git-wip-us.apache.org/repos/asf/commons-numbers/blob/40418955/commons-numbers-complex-streams/NOTICE.txt
----------------------------------------------------------------------
diff --git a/commons-numbers-complex-streams/NOTICE.txt 
b/commons-numbers-complex-streams/NOTICE.txt
new file mode 100644
index 0000000..9091baa
--- /dev/null
+++ b/commons-numbers-complex-streams/NOTICE.txt
@@ -0,0 +1,6 @@
+Apache Commons Numbers
+Copyright 2001-2017 The Apache Software Foundation
+
+This product includes software developed at
+The Apache Software Foundation (http://www.apache.org/).
+

http://git-wip-us.apache.org/repos/asf/commons-numbers/blob/40418955/commons-numbers-complex-streams/README.md
----------------------------------------------------------------------
diff --git a/commons-numbers-complex-streams/README.md 
b/commons-numbers-complex-streams/README.md
new file mode 100644
index 0000000..30a03eb
--- /dev/null
+++ b/commons-numbers-complex-streams/README.md
@@ -0,0 +1,105 @@
+<!---
+ Licensed to the Apache Software Foundation (ASF) under one or more
+ contributor license agreements.  See the NOTICE file distributed with
+ this work for additional information regarding copyright ownership.
+ The ASF licenses this file to You under the Apache License, Version 2.0
+ (the "License"); you may not use this file except in compliance with
+ the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+<!---
+ +======================================================================+
+ |****                                                              ****|
+ |****      THIS FILE IS GENERATED BY THE COMMONS BUILD PLUGIN      ****|
+ |****                    DO NOT EDIT DIRECTLY                      ****|
+ |****                                                              ****|
+ +======================================================================+
+ | TEMPLATE FILE: readme-md-template.md                                 |
+ | commons-build-plugin/trunk/src/main/resources/commons-xdoc-templates |
+ +======================================================================+
+ |                                                                      |
+ | 1) Re-generate using: mvn commons:readme-md                          |
+ |                                                                      |
+ | 2) Set the following properties in the component's pom:              |
+ |    - commons.componentid (required, alphabetic, lower case)          |
+ |    - commons.release.version (required)                              |
+ |                                                                      |
+ | 3) Example Properties                                                |
+ |                                                                      |
+ |  <properties>                                                        |
+ |    <commons.componentid>math</commons.componentid>                   |
+ |    <commons.release.version>1.2</commons.release.version>            |
+ |  </properties>                                                       |
+ |                                                                      |
+ +======================================================================+
+--->
+Apache Commons Numbers Complex Streams
+===================
+
+[![Build 
Status](https://travis-ci.org/apache/commons-numbers-complex-streams.svg?branch=master)](https://travis-ci.org/apache/commons-numbers-complex-streams)
+[![Coverage 
Status](https://coveralls.io/repos/apache/commons-numbers-complex-streams/badge.svg?branch=master)](https://coveralls.io/r/apache/commons-numbers-complex-streams)
+[![Maven 
Central](https://maven-badges.herokuapp.com/maven-central/org.apache.commons/commons-numbers-complex-streams/badge.svg)](https://maven-badges.herokuapp.com/maven-central/org.apache.commons/commons-numbers-complex-streams/)
+[![License](http://img.shields.io/:license-apache-blue.svg)](http://www.apache.org/licenses/LICENSE-2.0.html)
+
+Arrays, streams and collections of complex numbers.
+
+Documentation
+-------------
+
+More information can be found on the [Apache Commons Numbers Complex Streams 
homepage](https://commons.apache.org/proper/commons-numbers).
+The 
[JavaDoc](https://commons.apache.org/proper/commons-numbers/javadocs/api-release)
 can be browsed.
+Questions related to the usage of Apache Commons Numbers Complex Streams 
should be posted to the [user mailing list][ml].
+
+Where can I get the latest release?
+-----------------------------------
+You can download source and binaries from our [download 
page](https://commons.apache.org/proper/commons-numbers/download_numbers.cgi).
+
+Alternatively you can pull it from the central Maven repositories:
+
+```xml
+<dependency>
+  <groupId>org.apache.commons</groupId>
+  <artifactId>commons-numbers-complex-streams</artifactId>
+  <version>1.0</version>
+</dependency>
+```
+
+Contributing
+------------
+
+We accept Pull Requests via GitHub. The [developer mailing list][ml] is the 
main channel of communication for contributors.
+There are some guidelines which will make applying PRs easier for us:
++ No tabs! Please use spaces for indentation.
++ Respect the code style.
++ Create minimal diffs - disable on save actions like reformat source code or 
organize imports. If you feel the source code should be reformatted create a 
separate PR for this change.
++ Provide JUnit tests for your changes and make sure your changes don't break 
any existing tests by running ```mvn clean test```.
+
+If you plan to contribute on a regular basis, please consider filing a 
[contributor license agreement](https://www.apache.org/licenses/#clas).
+You can learn more about contributing via GitHub in our [contribution 
guidelines](CONTRIBUTING.md).
+
+License
+-------
+This code is under the [Apache Licence 
v2](https://www.apache.org/licenses/LICENSE-2.0).
+
+See the `NOTICE.txt` file for required notices and attributions.
+
+Donations
+---------
+You like Apache Commons Numbers Complex Streams? Then [donate back to the 
ASF](https://www.apache.org/foundation/contributing.html) to support the 
development.
+
+Additional Resources
+--------------------
+
++ [Apache Commons Homepage](https://commons.apache.org/)
++ [Apache Issue Tracker (JIRA)](https://issues.apache.org/jira/browse/NUMBERS)
++ [Apache Commons Twitter Account](https://twitter.com/ApacheCommons)
++ `#apache-commons` IRC channel on `irc.freenode.org`
+
+[ml]:https://commons.apache.org/mail-lists.html

http://git-wip-us.apache.org/repos/asf/commons-numbers/blob/40418955/commons-numbers-complex-streams/pom.xml
----------------------------------------------------------------------
diff --git a/commons-numbers-complex-streams/pom.xml 
b/commons-numbers-complex-streams/pom.xml
new file mode 100644
index 0000000..f388537
--- /dev/null
+++ b/commons-numbers-complex-streams/pom.xml
@@ -0,0 +1,60 @@
+<?xml version="1.0"?>
+<!--
+   Licensed to the Apache Software Foundation (ASF) under one or more
+   contributor license agreements.  See the NOTICE file distributed with
+   this work for additional information regarding copyright ownership.
+   The ASF licenses this file to You under the Apache License, Version 2.0
+   (the "License"); you may not use this file except in compliance with
+   the License.  You may obtain a copy of the License at
+
+       http://www.apache.org/licenses/LICENSE-2.0
+
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.
+-->
+<project xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 
http://maven.apache.org/xsd/maven-4.0.0.xsd";
+         xmlns="http://maven.apache.org/POM/4.0.0";
+         xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance";>
+  <modelVersion>4.0.0</modelVersion>
+
+  <parent>
+    <groupId>org.apache.commons</groupId>
+    <artifactId>commons-numbers-parent</artifactId>
+    <version>1.0-SNAPSHOT</version>
+  </parent>
+
+  <groupId>org.apache.commons</groupId>
+  <artifactId>commons-numbers-complex-streams</artifactId>
+  <version>1.0-SNAPSHOT</version>
+  <name>Apache Commons Numbers Complex Streams</name>
+
+  <description>Arrays, streams and collections of complex 
numbers.</description>
+
+  <properties>
+    <!-- This value must reflect the current name of the base package. -->
+    
<commons.osgi.symbolicName>org.apache.commons.numbers.complex.streams</commons.osgi.symbolicName>
+    <!-- OSGi -->
+    
<commons.osgi.export>org.apache.commons.numbers.complex.streams</commons.osgi.export>
+    <!-- Workaround to avoid duplicating config files. -->
+    <numbers.parent.dir>${basedir}/..</numbers.parent.dir>
+  </properties>
+
+  <dependencies>
+    <dependency>
+      <groupId>org.apache.commons</groupId>
+      <artifactId>commons-numbers-complex</artifactId>
+    </dependency>
+
+    <dependency>
+      <groupId>org.apache.commons</groupId>
+      <artifactId>commons-math3</artifactId>
+      <version>3.6.1</version>
+      <scope>test</scope>
+    </dependency>
+
+  </dependencies>
+
+</project>

http://git-wip-us.apache.org/repos/asf/commons-numbers/blob/40418955/commons-numbers-complex-streams/src/main/java/org/apache/commons/numbers/complex/streams/ComplexUtils.java
----------------------------------------------------------------------
diff --git 
a/commons-numbers-complex-streams/src/main/java/org/apache/commons/numbers/complex/streams/ComplexUtils.java
 
b/commons-numbers-complex-streams/src/main/java/org/apache/commons/numbers/complex/streams/ComplexUtils.java
new file mode 100644
index 0000000..5c0d7d1
--- /dev/null
+++ 
b/commons-numbers-complex-streams/src/main/java/org/apache/commons/numbers/complex/streams/ComplexUtils.java
@@ -0,0 +1,1742 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements.  See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License.  You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.commons.numbers.complex.streams;
+
+import org.apache.commons.numbers.complex.Complex;
+
+/**
+ * Static implementations of common {@link Complex} utilities functions.
+ */
+public class ComplexUtils {
+
+    /**
+     * Utility class.
+     */
+    private ComplexUtils() {}
+
+    /**
+     * Creates a complex number from the given polar representation.
+     * <p>
+     * If either {@code r} or {@code theta} is NaN, or {@code theta} is
+     * infinite, {@link Complex#NAN} is returned.
+     * <p>
+     * If {@code r} is infinite and {@code theta} is finite, infinite or NaN
+     * values may be returned in parts of the result, following the rules for
+     * double arithmetic.
+     *
+     * <pre>
+     * Examples:
+     * {@code
+     * polar2Complex(INFINITY, \(\pi\)) = INFINITY + INFINITY i
+     * polar2Complex(INFINITY, 0) = INFINITY + NaN i
+     * polar2Complex(INFINITY, \(-\frac{\pi}{4}\)) = INFINITY - INFINITY i
+     * polar2Complex(INFINITY, \(5\frac{\pi}{4}\)) = -INFINITY - INFINITY i }
+     * </pre>
+     *
+     * @param r the modulus of the complex number to create
+     * @param theta the argument of the complex number to create
+     * @return {@code Complex}
+     * @since 1.1
+     */
+    public static Complex polar2Complex(double r, double theta) {
+        if (r < 0) {
+            throw new NegativeModulusException(r);
+        }
+        return Complex.ofCartesian(r * Math.cos(theta), r * Math.sin(theta));
+    }
+
+    /**
+     * Creates {@code Complex[]} array given {@code double[]} arrays of r and
+     * theta.
+     *
+     * @param r {@code double[]} of moduli
+     * @param theta {@code double[]} of arguments
+     * @return {@code Complex[]}
+     * @since 1.0
+     */
+    public static Complex[] polar2Complex(double[] r, double[] theta) {
+        final int length = r.length;
+        final Complex[] c = new Complex[length];
+        for (int x = 0; x < length; x++) {
+            if (r[x] < 0) {
+                throw new NegativeModulusException(r[x]);
+            }
+            c[x] = Complex.ofCartesian(r[x] * Math.cos(theta[x]), r[x] * 
Math.sin(theta[x]));
+        }
+        return c;
+    }
+
+    /**
+     * Creates {@code Complex[][]} array given {@code double[][]} arrays of r
+     * and theta.
+     *
+     * @param r {@code double[]} of moduli
+     * @param theta {@code double[]} of arguments
+     * @return {@code Complex[][]}
+     * @since 1.0
+     */
+    public static Complex[][] polar2Complex(double[][] r, double[][] theta) {
+        final int length = r.length;
+        final Complex[][] c = new Complex[length][];
+        for (int x = 0; x < length; x++) {
+            c[x] = polar2Complex(r[x], theta[x]);
+        }
+        return c;
+    }
+
+    /**
+     * Creates {@code Complex[][][]} array given {@code double[][][]} arrays of
+     * r and theta.
+     *
+     * @param r array of moduli
+     * @param theta array of arguments
+     * @return {@code Complex}
+     * @since 1.0
+     */
+    public static Complex[][][] polar2Complex(double[][][] r, double[][][] 
theta) {
+        final int length = r.length;
+        final Complex[][][] c = new Complex[length][][];
+        for (int x = 0; x < length; x++) {
+            c[x] = polar2Complex(r[x], theta[x]);
+        }
+        return c;
+    }
+
+    /**
+     * Returns double from array {@code real[]} at entry {@code index} as a
+     * {@code Complex}.
+     *
+     * @param real array of real numbers
+     * @param index location in the array
+     * @return {@code Complex}.
+     *
+     * @since 1.0
+     */
+    public static Complex extractComplexFromRealArray(double[] real, int 
index) {
+        return Complex.ofReal(real[index]);
+    }
+
+    /**
+     * Returns float from array {@code real[]} at entry {@code index} as a
+     * {@code Complex}.
+     *
+     * @param real array of real numbers
+     * @param index location in the array
+     * @return {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex extractComplexFromRealArray(float[] real, int index) 
{
+        return Complex.ofReal(real[index]);
+    }
+
+    /**
+     * Returns double from array {@code imaginary[]} at entry {@code index} as 
a
+     * {@code Complex}.
+     *
+     * @param imaginary array of imaginary numbers
+     * @param index location in the array
+     * @return {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex extractComplexFromImaginaryArray(double[] imaginary, 
int index) {
+        return Complex.ofCartesian(0, imaginary[index]);
+    }
+
+    /**
+     * Returns float from array {@code imaginary[]} at entry {@code index} as a
+     * {@code Complex}.
+     *
+     * @param imaginary array of imaginary numbers
+     * @param index location in the array
+     * @return {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex extractComplexFromImaginaryArray(float[] imaginary, 
int index) {
+        return Complex.ofCartesian(0, imaginary[index]);
+    }
+
+    /**
+     * Returns real component of Complex from array {@code Complex[]} at entry
+     * {@code index} as a {@code double}.
+     *
+     * @param complex array of complex numbers
+     * @param index location in the array
+     * @return {@code double}.
+     *
+     * @since 1.0
+     */
+    public static double extractRealFromComplexArray(Complex[] complex, int 
index) {
+        return complex[index].getReal();
+    }
+
+    /**
+     * Returns real component of array {@code Complex[]} at entry {@code index}
+     * as a {@code float}.
+     *
+     * @param complex array of complex numbers
+     * @param index location in the array
+     * @return {@code float}.
+     *
+     * @since 1.0
+     */
+    public static float extractRealFloatFromComplexArray(Complex[] complex, 
int index) {
+        return (float) complex[index].getReal();
+    }
+
+    /**
+     * Returns imaginary component of Complex from array {@code Complex[]} at
+     * entry {@code index} as a {@code double}.
+     *
+     * @param complex array of complex numbers
+     * @param index location in the array
+     * @return {@code double}.
+     *
+     * @since 1.0
+     */
+    public static double extractImaginaryFromComplexArray(Complex[] complex, 
int index) {
+        return complex[index].getImaginary();
+    }
+
+    /**
+     * Returns imaginary component of array {@code Complex[]} at entry
+     * {@code index} as a {@code float}.
+     *
+     * @param complex array of complex numbers
+     * @param index location in the array
+     * @return {@code float}.
+     *
+     * @since 1.0
+     */
+    public static float extractImaginaryFloatFromComplexArray(Complex[] 
complex, int index) {
+        return (float) complex[index].getImaginary();
+    }
+
+    /**
+     * Returns a Complex object from interleaved {@code double[]} array at 
entry
+     * {@code index}.
+     *
+     * @param d array of interleaved complex numbers alternating real and 
imaginary values
+     * @param index location in the array This is the location by complex 
number, e.g. index number 5 in the array will return {@code 
Complex.ofCartesian(d[10], d[11])}
+     * @return {@code Complex}.
+     *
+     * @since 1.0
+     */
+    public static Complex extractComplexFromInterleavedArray(double[] d, int 
index) {
+        return Complex.ofCartesian(d[index * 2], d[index * 2 + 1]);
+    }
+
+    /**
+     * Returns a Complex object from interleaved {@code float[]} array at entry
+     * {@code index}.
+     *
+     * @param f float array of interleaved complex numbers alternating real 
and imaginary values
+     * @param index location in the array This is the location by complex 
number, e.g. index number 5 in the {@code float[]} array will return new {@code 
Complex(d[10], d[11])}
+     * @return {@code Complex}.
+     *
+     * @since 1.0
+     */
+    public static Complex extractComplexFromInterleavedArray(float[] f, int 
index) {
+        return Complex.ofCartesian(f[index * 2], f[index * 2 + 1]);
+    }
+
+    /**
+     * Returns values of Complex object from array {@code Complex[]} at entry
+     * {@code index} as a size 2 {@code double} of the form {real, imag}.
+     *
+     * @param complex array of complex numbers
+     * @param index location in the array
+     * @return size 2 array.
+     *
+     * @since 1.0
+     */
+    public static double[] extractInterleavedFromComplexArray(Complex[] 
complex, int index) {
+        return new double[] { complex[index].getReal(), 
complex[index].getImaginary() };
+    }
+
+    /**
+     * Returns Complex object from array {@code Complex[]} at entry
+     * {@code index} as a size 2 {@code float} of the form {real, imag}.
+     *
+     * @param complex {@code Complex} array
+     * @param index location in the array
+     * @return size 2 {@code float[]}.
+     *
+     * @since 1.0
+     */
+    public static float[] extractInterleavedFloatFromComplexArray(Complex[] 
complex, int index) {
+        return new float[] { (float) complex[index].getReal(), (float) 
complex[index].getImaginary() };
+    }
+
+    /**
+     * Converts a {@code double[]} array to a {@code Complex[]} array.
+     *
+     * @param real array of numbers to be converted to their {@code Complex} 
equivalent
+     * @return {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[] real2Complex(double[] real) {
+        int index = 0;
+        final Complex c[] = new Complex[real.length];
+        for (double d : real) {
+            c[index] = Complex.ofReal(d);
+            index++;
+        }
+        return c;
+    }
+
+    /**
+     * Converts a {@code float[]} array to a {@code Complex[]} array.
+     *
+     * @param real array of numbers to be converted to their {@code Complex} 
equivalent
+     * @return {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[] real2Complex(float[] real) {
+        int index = 0;
+        final Complex c[] = new Complex[real.length];
+        for (float d : real) {
+            c[index] = Complex.ofReal(d);
+            index++;
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 2D real {@code double[][]} array to a 2D {@code Complex[][]}
+     * array.
+     *
+     * @param d 2D array
+     * @return 2D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][] real2Complex(double[][] d) {
+        final int w = d.length;
+        final Complex[][] c = new Complex[w][];
+        for (int n = 0; n < w; n++) {
+            c[n] = ComplexUtils.real2Complex(d[n]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 2D real {@code float[][]} array to a 2D {@code Complex[][]}
+     * array.
+     *
+     * @param d 2D array
+     * @return 2D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][] real2Complex(float[][] d) {
+        final int w = d.length;
+        final Complex[][] c = new Complex[w][];
+        for (int n = 0; n < w; n++) {
+            c[n] = ComplexUtils.real2Complex(d[n]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 3D real {@code double[][][]} array to a {@code Complex 
[][][]}
+     * array.
+     *
+     * @param d 3D complex interleaved array
+     * @return 3D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][] real2Complex(double[][][] d) {
+        final int w = d.length;
+        final Complex[][][] c = new Complex[w][][];
+        for (int x = 0; x < w; x++) {
+            c[x] = ComplexUtils.real2Complex(d[x]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 3D real {@code float[][][]} array to a {@code Complex [][][]}
+     * array.
+     *
+     * @param d 3D complex interleaved array
+     * @return 3D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][] real2Complex(float[][][] d) {
+        final int w = d.length;
+        final Complex[][][] c = new Complex[w][][];
+        for (int x = 0; x < w; x++) {
+            c[x] = ComplexUtils.real2Complex(d[x]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 4D real {@code double[][][][]} array to a {@code Complex 
[][][][]}
+     * array.
+     *
+     * @param d 4D complex interleaved array
+     * @return 4D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][][] real2Complex(double[][][][] d) {
+        final int w = d.length;
+        final Complex[][][][] c = new Complex[w][][][];
+        for (int x = 0; x < w; x++) {
+            c[x] = ComplexUtils.real2Complex(d[x]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts real component of {@code Complex[]} array to a {@code double[]}
+     * array.
+     *
+     * @param c {@code Complex} array
+     * @return array of the real component
+     *
+     * @since 1.0
+     */
+    public static double[] complex2Real(Complex[] c) {
+        int index = 0;
+        final double d[] = new double[c.length];
+        for (Complex cc : c) {
+            d[index] = cc.getReal();
+            index++;
+        }
+        return d;
+    }
+
+    /**
+     * Converts real component of {@code Complex[]} array to a {@code float[]}
+     * array.
+     *
+     * @param c {@code Complex} array
+     * @return {@code float[]} array of the real component
+     *
+     * @since 1.0
+     */
+    public static float[] complex2RealFloat(Complex[] c) {
+        int index = 0;
+        final float f[] = new float[c.length];
+        for (Complex cc : c) {
+            f[index] = (float) cc.getReal();
+            index++;
+        }
+        return f;
+    }
+
+    /**
+     * Converts real component of a 2D {@code Complex[][]} array to a 2D
+     * {@code double[][]} array.
+     *
+     * @param c 2D {@code Complex} array
+     * @return {@code double[][]} of real component
+     * @since 1.0
+     */
+    public static double[][] complex2Real(Complex[][] c) {
+        final int length = c.length;
+        double[][] d = new double[length][];
+        for (int n = 0; n < length; n++) {
+            d[n] = complex2Real(c[n]);
+        }
+        return d;
+    }
+
+    /**
+     * Converts real component of a 2D {@code Complex[][]} array to a 2D
+     * {@code float[][]} array.
+     *
+     * @param c 2D {@code Complex} array
+     * @return {@code float[][]} of real component
+     * @since 1.0
+     */
+    public static float[][] complex2RealFloat(Complex[][] c) {
+        final int length = c.length;
+        float[][] f = new float[length][];
+        for (int n = 0; n < length; n++) {
+            f[n] = complex2RealFloat(c[n]);
+        }
+        return f;
+    }
+
+    /**
+     * Converts real component of a 3D {@code Complex[][][]} array to a 3D
+     * {@code double[][][]} array.
+     *
+     * @param c 3D complex interleaved array
+     * @return array of real component
+     *
+     * @since 1.0
+     */
+    public static double[][][] complex2Real(Complex[][][] c) {
+        final int length = c.length;
+        double[][][] d = new double[length][][];
+        for (int n = 0; n < length; n++) {
+            d[n] = complex2Real(c[n]);
+        }
+        return d;
+    }
+
+    /**
+     * Converts real component of a 3D {@code Complex[][][]} array to a 3D
+     * {@code float[][][]} array.
+     *
+     * @param c 3D {@code Complex} array
+     * @return {@code float[][][]} of real component
+     * @since 1.0
+     */
+    public static float[][][] complex2RealFloat(Complex[][][] c) {
+        final int length = c.length;
+        float[][][] f = new float[length][][];
+        for (int n = 0; n < length; n++) {
+            f[n] = complex2RealFloat(c[n]);
+        }
+        return f;
+    }
+
+    /**
+     * Converts real component of a 4D {@code Complex[][][][]} array to a 4D
+     * {@code double[][][][]} array.
+     *
+     * @param c 4D complex interleaved array
+     * @return array of real component
+     *
+     * @since 1.0
+     */
+    public static double[][][][] complex2Real(Complex[][][][] c) {
+        final int length = c.length;
+        double[][][][] d = new double[length][][][];
+        for (int n = 0; n < length; n++) {
+            d[n] = complex2Real(c[n]);
+        }
+        return d;
+    }
+
+    /**
+     * Converts real component of a 4D {@code Complex[][][][]} array to a 4D
+     * {@code float[][][][]} array.
+     *
+     * @param c 4D {@code Complex} array
+     * @return {@code float[][][][]} of real component
+     * @since 1.0
+     */
+    public static float[][][][] complex2RealFloat(Complex[][][][] c) {
+        final int length = c.length;
+        float[][][][] f = new float[length][][][];
+        for (int n = 0; n < length; n++) {
+            f[n] = complex2RealFloat(c[n]);
+        }
+        return f;
+    }
+
+    /**
+     * Converts a {@code double[]} array to an imaginary {@code Complex[]}
+     * array.
+     *
+     * @param imaginary array of numbers to be converted to their {@code 
Complex} equivalent
+     * @return {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[] imaginary2Complex(double[] imaginary) {
+        int index = 0;
+        final Complex c[] = new Complex[imaginary.length];
+        for (double d : imaginary) {
+            c[index] = Complex.ofCartesian(0, d);
+            index++;
+        }
+        return c;
+    }
+
+    /**
+     * Converts a {@code float[]} array to an imaginary {@code Complex[]} 
array.
+     *
+     * @param imaginary array of numbers to be converted to their {@code 
Complex} equivalent
+     * @return {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[] imaginary2Complex(float[] imaginary) {
+        int index = 0;
+        final Complex c[] = new Complex[imaginary.length];
+        for (float d : imaginary) {
+            c[index] = Complex.ofCartesian(0, d);
+            index++;
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 2D imaginary array {@code double[][]} to a 2D
+     * {@code Complex[][]} array.
+     *
+     * @param i 2D array
+     * @return 2D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][] imaginary2Complex(double[][] i) {
+        int w = i.length;
+        Complex[][] c = new Complex[w][];
+        for (int n = 0; n < w; n++) {
+            c[n] = ComplexUtils.imaginary2Complex(i[n]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 3D imaginary array {@code double[][][]} to a {@code 
Complex[]}
+     * array.
+     *
+     * @param i 3D complex imaginary array
+     * @return 3D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][] imaginary2Complex(double[][][] i) {
+        int w = i.length;
+        Complex[][][] c = new Complex[w][][];
+        for (int n = 0; n < w; n++) {
+            c[n] = ComplexUtils.imaginary2Complex(i[n]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 4D imaginary array {@code double[][][][]} to a 4D {@code 
Complex[][][][]}
+     * array.
+     *
+     * @param i 4D complex imaginary array
+     * @return 4D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][][] imaginary2Complex(double[][][][] i) {
+        int w = i.length;
+        Complex[][][][] c = new Complex[w][][][];
+        for (int n = 0; n < w; n++) {
+            c[n] = ComplexUtils.imaginary2Complex(i[n]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts imaginary part of a {@code Complex[]} array to a
+     * {@code double[]} array.
+     *
+     * @param c {@code Complex} array.
+     * @return array of the imaginary component
+     *
+     * @since 1.0
+     */
+    public static double[] complex2Imaginary(Complex[] c) {
+        int index = 0;
+        final double i[] = new double[c.length];
+        for (Complex cc : c) {
+            i[index] = cc.getImaginary();
+            index++;
+        }
+        return i;
+    }
+
+    /**
+     * Converts imaginary component of a {@code Complex[]} array to a
+     * {@code float[]} array.
+     *
+     * @param c {@code Complex} array.
+     * @return {@code float[]} array of the imaginary component
+     *
+     * @since 1.0
+     */
+    public static float[] complex2ImaginaryFloat(Complex[] c) {
+        int index = 0;
+        final float f[] = new float[c.length];
+        for (Complex cc : c) {
+            f[index] = (float) cc.getImaginary();
+            index++;
+        }
+        return f;
+    }
+
+    /**
+     * Converts imaginary component of a 2D {@code Complex[][]} array to a 2D
+     * {@code double[][]} array.
+     *
+     * @param c 2D {@code Complex} array
+     * @return {@code double[][]} of imaginary component
+     * @since 1.0
+     */
+    public static double[][] complex2Imaginary(Complex[][] c) {
+        final int length = c.length;
+        double[][] i = new double[length][];
+        for (int n = 0; n < length; n++) {
+            i[n] = complex2Imaginary(c[n]);
+        }
+        return i;
+    }
+
+    /**
+     * Converts imaginary component of a 2D {@code Complex[][]} array to a 2D
+     * {@code float[][]} array.
+     *
+     * @param c 2D {@code Complex} array
+     * @return {@code float[][]} of imaginary component
+     * @since 1.0
+     */
+    public static float[][] complex2ImaginaryFloat(Complex[][] c) {
+        final int length = c.length;
+        float[][] f = new float[length][];
+        for (int n = 0; n < length; n++) {
+            f[n] = complex2ImaginaryFloat(c[n]);
+        }
+        return f;
+    }
+
+    /**
+     * Converts imaginary component of a 3D {@code Complex[][][]} array to a 3D
+     * {@code double[][][]} array.
+     *
+     * @param c 3D complex interleaved array
+     * @return 3D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static double[][][] complex2Imaginary(Complex[][][] c) {
+        final int length = c.length;
+        double[][][] i = new double[length][][];
+        for (int n = 0; n < length; n++) {
+            i[n] = complex2Imaginary(c[n]);
+        }
+        return i;
+    }
+
+    /**
+     * Converts imaginary component of a 3D {@code Complex[][][]} array to a 3D
+     * {@code float[][][]} array.
+     *
+     * @param c 3D {@code Complex} array
+     * @return {@code float[][][]} of imaginary component
+     * @since 1.0
+     */
+    public static float[][][] complex2ImaginaryFloat(Complex[][][] c) {
+        final int length = c.length;
+        float[][][] f = new float[length][][];
+        for (int n = 0; n < length; n++) {
+            f[n] = complex2ImaginaryFloat(c[n]);
+        }
+        return f;
+    }
+
+    /**
+     * Converts imaginary component of a 4D {@code Complex[][][][]} array to a 
4D
+     * {@code double[][][][]} array.
+     *
+     * @param c 4D complex interleaved array
+     * @return 4D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static double[][][][] complex2Imaginary(Complex[][][][] c) {
+        final int length = c.length;
+        double[][][][] i = new double[length][][][];
+        for (int n = 0; n < length; n++) {
+            i[n] = complex2Imaginary(c[n]);
+        }
+        return i;
+    }
+
+    /**
+     * Converts imaginary component of a 4D {@code Complex[][][][]} array to a 
4D
+     * {@code float[][][][]} array.
+     *
+     * @param c 4D {@code Complex} array
+     * @return {@code float[][][][]} of imaginary component
+     * @since 1.0
+     */
+    public static float[][][][] complex2ImaginaryFloat(Complex[][][][] c) {
+        final int length = c.length;
+        float[][][][] f = new float[length][][][];
+        for (int n = 0; n < length; n++) {
+            f[n] = complex2ImaginaryFloat(c[n]);
+        }
+        return f;
+    }
+
+    // INTERLEAVED METHODS
+
+    /**
+     * Converts a complex interleaved {@code double[]} array to a
+     * {@code Complex[]} array
+     *
+     * @param interleaved array of numbers to be converted to their {@code 
Complex} equivalent
+     * @return {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[] interleaved2Complex(double[] interleaved) {
+        final int length = interleaved.length / 2;
+        final Complex c[] = new Complex[length];
+        for (int n = 0; n < length; n++) {
+            c[n] = Complex.ofCartesian(interleaved[n * 2], interleaved[n * 2 + 
1]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a complex interleaved {@code float[]} array to a
+     * {@code Complex[]} array
+     *
+     * @param interleaved float[] array of numbers to be converted to their 
{@code Complex} equivalent
+     * @return {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[] interleaved2Complex(float[] interleaved) {
+        final int length = interleaved.length / 2;
+        final Complex c[] = new Complex[length];
+        for (int n = 0; n < length; n++) {
+            c[n] = Complex.ofCartesian(interleaved[n * 2], interleaved[n * 2 + 
1]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a {@code Complex[]} array to an interleaved complex
+     * {@code double[]} array
+     *
+     * @param c Complex array
+     * @return complex interleaved array alternating real and
+     *         imaginary values
+     *
+     * @since 1.0
+     */
+    public static double[] complex2Interleaved(Complex[] c) {
+        int index = 0;
+        final double i[] = new double[c.length * 2];
+        for (Complex cc : c) {
+            int real = index * 2;
+            int imag = index * 2 + 1;
+            i[real] = cc.getReal();
+            i[imag] = cc.getImaginary();
+            index++;
+        }
+        return i;
+    }
+
+    /**
+     * Converts a {@code Complex[]} array to an interleaved complex
+     * {@code float[]} array
+     *
+     * @param c Complex array
+     * @return complex interleaved {@code float[]} alternating real and
+     *         imaginary values
+     *
+     * @since 1.0
+     */
+    public static float[] complex2InterleavedFloat(Complex[] c) {
+        int index = 0;
+        final float f[] = new float[c.length * 2];
+        for (Complex cc : c) {
+            int real = index * 2;
+            int imag = index * 2 + 1;
+            f[real] = (float) cc.getReal();
+            f[imag] = (float) cc.getImaginary();
+            index++;
+        }
+        return f;
+    }
+
+    /**
+     * Converts a 2D {@code Complex[][]} array to an interleaved complex
+     * {@code double[][]} array.
+     *
+     * @param c 2D Complex array
+     * @param interleavedDim Depth level of the array to interleave
+     * @return complex interleaved array alternating real and
+     *         imaginary values
+     *
+     * @since 1.0
+     */
+    public static double[][] complex2Interleaved(Complex[][] c, int 
interleavedDim) {
+        if (interleavedDim > 1 || interleavedDim < 0) {
+            throw new IndexOutOfRangeException(interleavedDim);
+        }
+        final int w = c.length;
+        final int h = c[0].length;
+        double[][] i;
+        if (interleavedDim == 0) {
+            i = new double[2 * w][h];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    i[x * 2][y] = c[x][y].getReal();
+                    i[x * 2 + 1][y] = c[x][y].getImaginary();
+                }
+            }
+        } else {
+            i = new double[w][2 * h];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    i[x][y * 2] = c[x][y].getReal();
+                    i[x][y * 2 + 1] = c[x][y].getImaginary();
+                }
+            }
+        }
+        return i;
+    }
+
+    /**
+     * Converts a 2D {@code Complex[][]} array to an interleaved complex
+     * {@code double[][]} array. The second d level of the array is assumed
+     * to be interleaved.
+     *
+     * @param c 2D Complex array
+     * @return complex interleaved array alternating real and
+     *         imaginary values
+     *
+     * @since 1.0
+     */
+    public static double[][] complex2Interleaved(Complex[][] c) {
+        return complex2Interleaved(c, 1);
+    }
+
+    /**
+     * Converts a 3D {@code Complex[][][]} array to an interleaved complex
+     * {@code double[][][]} array.
+     *
+     * @param c 3D Complex array
+     * @param interleavedDim Depth level of the array to interleave
+     * @return complex interleaved array alternating real and
+     *         imaginary values
+     *
+     * @since 1.0
+     */
+    public static double[][][] complex2Interleaved(Complex[][][] c, int 
interleavedDim) {
+        if (interleavedDim > 2 || interleavedDim < 0) {
+            throw new IndexOutOfRangeException(interleavedDim);
+        }
+        int w = c.length;
+        int h = c[0].length;
+        int d = c[0][0].length;
+        double[][][] i;
+        if (interleavedDim == 0) {
+            i = new double[2 * w][h][d];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        i[x * 2][y][z] = c[x][y][z].getReal();
+                        i[x * 2 + 1][y][z] = c[x][y][z].getImaginary();
+                    }
+                }
+            }
+        } else if (interleavedDim == 1) {
+            i = new double[w][2 * h][d];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        i[x][y * 2][z] = c[x][y][z].getReal();
+                        i[x][y * 2 + 1][z] = c[x][y][z].getImaginary();
+                    }
+                }
+            }
+        } else {
+            i = new double[w][h][2 * d];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        i[x][y][z * 2] = c[x][y][z].getReal();
+                        i[x][y][z * 2 + 1] = c[x][y][z].getImaginary();
+                    }
+                }
+            }
+        }
+        return i;
+    }
+
+    /**
+     * Converts a 4D {@code Complex[][][][]} array to an interleaved complex
+     * {@code double[][][][]} array.
+     *
+     * @param c 4D Complex array
+     * @param interleavedDim Depth level of the array to interleave
+     * @return complex interleaved array alternating real and
+     *         imaginary values
+     *
+     * @since 1.0
+     */
+    public static double[][][][] complex2Interleaved(Complex[][][][] c, int 
interleavedDim) {
+        if (interleavedDim > 3 || interleavedDim < 0) {
+            throw new IndexOutOfRangeException(interleavedDim);
+        }
+        int w = c.length;
+        int h = c[0].length;
+        int d = c[0][0].length;
+        int v = c[0][0][0].length;
+        double[][][][] i;
+        if (interleavedDim == 0) {
+            i = new double[2 * w][h][d][v];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        for (int t = 0; t > v; t++) {
+                            i[x * 2][y][z][t] = c[x][y][z][t].getReal();
+                            i[x * 2 + 1][y][z][t] = 
c[x][y][z][t].getImaginary();
+                        }
+                    }
+                }
+            }
+        } else if (interleavedDim == 1) {
+            i = new double[w][2 * h][d][v];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        for (int t = 0; t > v; t++) {
+                            i[x][y * 2][z][t] = c[x][y][z][t].getReal();
+                            i[x][y * 2 + 1][z][t] = 
c[x][y][z][t].getImaginary();
+                        }
+                    }
+                }
+            }
+        } else if (interleavedDim == 2) {
+            i = new double[w][h][2 * d][v];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        for (int t = 0; t > v; t++) {
+                        i[x][y][z * 2][t] = c[x][y][z][t].getReal();
+                        i[x][y][z * 2 + 1][t] = c[x][y][z][t].getImaginary();
+                        }
+                    }
+                }
+            }
+        } else {
+            i = new double[w][h][d][2 * v];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        for (int t = 0; t > v; t++) {
+                        i[x][y][z][t * 2] = c[x][y][z][t].getReal();
+                        i[x][y][z][t * 2 + 1] = c[x][y][z][t].getImaginary();
+                        }
+                    }
+                }
+            }
+        }
+        return i;
+    }
+
+    /**
+     * Converts a 3D {@code Complex[][][]} array to an interleaved complex
+     * {@code double[][][]} array. The third level of the array is
+     * interleaved.
+     *
+     * @param c 3D Complex array
+     * @return complex interleaved array alternating real and
+     *         imaginary values
+     *
+     * @since 1.0
+     */
+    public static double[][][] complex2Interleaved(Complex[][][] c) {
+        return complex2Interleaved(c, 2);
+    }
+
+    /**
+     * Converts a 4D {@code Complex[][][][]} array to an interleaved complex
+     * {@code double[][][][]} array. The fourth level of the array is
+     * interleaved.
+     *
+     * @param c 4D Complex array
+     * @return complex interleaved array alternating real and
+     *         imaginary values
+     *
+     * @since 1.0
+     */
+    public static double[][][][] complex2Interleaved(Complex[][][][] c) {
+        return complex2Interleaved(c, 3);
+    }
+
+    /**
+     * Converts a 2D {@code Complex[][]} array to an interleaved complex
+     * {@code float[][]} array.
+     *
+     * @param c 2D Complex array
+     * @param interleavedDim Depth level of the array to interleave
+     * @return complex interleaved {@code float[][]} alternating real and
+     *         imaginary values
+     *
+     * @since 1.0
+     */
+    public static float[][] complex2InterleavedFloat(Complex[][] c, int 
interleavedDim) {
+        if (interleavedDim > 1 || interleavedDim < 0) {
+            throw new IndexOutOfRangeException(interleavedDim);
+        }
+        final int w = c.length;
+        final int h = c[0].length;
+        float[][] i;
+        if (interleavedDim == 0) {
+            i = new float[2 * w][h];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    i[x * 2][y] = (float) c[x][y].getReal();
+                    i[x * 2 + 1][y] = (float) c[x][y].getImaginary();
+                }
+            }
+        } else {
+            i = new float[w][2 * h];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    i[x][y * 2] = (float) c[x][y].getReal();
+                    i[x][y * 2 + 1] = (float) c[x][y].getImaginary();
+                }
+            }
+        }
+        return i;
+    }
+
+    /**
+     * Converts a 2D {@code Complex[][]} array to an interleaved complex
+     * {@code float[][]} array. The second d level of the array is assumed
+     * to be interleaved.
+     *
+     * @param c 2D Complex array
+     *
+     * @return complex interleaved {@code float[][]} alternating real and
+     *         imaginary values
+     *
+     * @since 1.0
+     */
+    public static float[][] complex2InterleavedFloat(Complex[][] c) {
+        return complex2InterleavedFloat(c, 1);
+    }
+
+    /**
+     * Converts a 3D {@code Complex[][][]} array to an interleaved complex
+     * {@code float[][][]} array.
+     *
+     * @param c 3D Complex array
+     * @param interleavedDim Depth level of the array to interleave
+     * @return complex interleaved {@code float[][][]} alternating real and
+     *         imaginary values
+     *
+     * @since 1.0
+     */
+    public static float[][][] complex2InterleavedFloat(Complex[][][] c, int 
interleavedDim) {
+        if (interleavedDim > 2 || interleavedDim < 0) {
+            throw new IndexOutOfRangeException(interleavedDim);
+        }
+        final int w = c.length;
+        final int h = c[0].length;
+        final int d = c[0][0].length;
+        float[][][] i;
+        if (interleavedDim == 0) {
+            i = new float[2 * w][h][d];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        i[x * 2][y][z] = (float) c[x][y][z].getReal();
+                        i[x * 2 + 1][y][z] = (float) c[x][y][z].getImaginary();
+                    }
+                }
+            }
+        } else if (interleavedDim == 1) {
+            i = new float[w][2 * h][d];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        i[x][y * 2][z] = (float) c[x][y][z].getReal();
+                        i[x][y * 2 + 1][z] = (float) c[x][y][z].getImaginary();
+                    }
+                }
+            }
+        } else {
+            i = new float[w][h][2 * d];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        i[x][y][z * 2] = (float) c[x][y][z].getReal();
+                        i[x][y][z * 2 + 1] = (float) c[x][y][z].getImaginary();
+                    }
+                }
+            }
+        }
+        return i;
+    }
+
+    /**
+     * Converts a 3D {@code Complex[][][]} array to an interleaved complex
+     * {@code float[][][]} array. The third d level of the array is
+     * interleaved.
+     *
+     * @param c 2D Complex array
+     *
+     * @return complex interleaved {@code float[][][]} alternating real and
+     *         imaginary values
+     *
+     * @since 1.0
+     */
+    public static float[][][] complex2InterleavedFloat(Complex[][][] c) {
+        return complex2InterleavedFloat(c, 2);
+    }
+
+    /**
+     * Converts a 2D interleaved complex {@code double[][]} array to a
+     * {@code Complex[][]} array.
+     *
+     * @param i 2D complex interleaved array
+     * @param interleavedDim Depth level of the array to interleave
+     * @return 2D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][] interleaved2Complex(double[][] i, int 
interleavedDim) {
+        if (interleavedDim > 1 || interleavedDim < 0) {
+            throw new IndexOutOfRangeException(interleavedDim);
+        }
+        final int w = i.length;
+        final int h = i[0].length;
+        Complex[][] c;
+        if (interleavedDim == 0) {
+            c = new Complex[w / 2][h];
+            for (int x = 0; x < w / 2; x++) {
+                for (int y = 0; y < h; y++) {
+                    c[x][y] = Complex.ofCartesian(i[x * 2][y], i[x * 2 + 
1][y]);
+                }
+            }
+        } else {
+            c = new Complex[w][h / 2];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h / 2; y++) {
+                    c[x][y] = Complex.ofCartesian(i[x][y * 2], i[x][y * 2 + 
1]);
+                }
+            }
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 2D interleaved complex {@code double[][]} array to a
+     * {@code Complex[][]} array. The second d level of the array is assumed
+     * to be interleaved.
+     *
+     * @param d 2D complex interleaved array
+     * @return 2D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][] interleaved2Complex(double[][] d) {
+        return interleaved2Complex(d, 1);
+    }
+
+    /**
+     * Converts a 3D interleaved complex {@code double[][][]} array to a
+     * {@code Complex[][][]} array.
+     *
+     * @param i 3D complex interleaved array
+     * @param interleavedDim Depth level of the array to interleave
+     * @return 3D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][] interleaved2Complex(double[][][] i, int 
interleavedDim) {
+        if (interleavedDim > 2 || interleavedDim < 0) {
+            throw new IndexOutOfRangeException(interleavedDim);
+        }
+        final int w = i.length;
+        final int h = i[0].length;
+        final int d = i[0][0].length;
+        Complex[][][] c;
+        if (interleavedDim == 0) {
+            c = new Complex[w / 2][h][d];
+            for (int x = 0; x < w / 2; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        c[x][y][z] = Complex.ofCartesian(i[x * 2][y][z], i[x * 
2 + 1][y][z]);
+                    }
+                }
+            }
+        } else if (interleavedDim == 1) {
+            c = new Complex[w][h / 2][d];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h / 2; y++) {
+                    for (int z = 0; z < d; z++) {
+                        c[x][y][z] = Complex.ofCartesian(i[x][y * 2][z], 
i[x][y * 2 + 1][z]);
+                    }
+                }
+            }
+        } else {
+            c = new Complex[w][h][d / 2];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d / 2; z++) {
+                        c[x][y][z] = Complex.ofCartesian(i[x][y][z * 2], 
i[x][y][z * 2 + 1]);
+                    }
+                }
+            }
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 4D interleaved complex {@code double[][][][]} array to a
+     * {@code Complex[][][][]} array.
+     *
+     * @param i 4D complex interleaved array
+     * @param interleavedDim Depth level of the array to interleave
+     * @return 4D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][][] interleaved2Complex(double[][][][] i, int 
interleavedDim) {
+        if (interleavedDim > 2 || interleavedDim < 0) {
+            throw new IndexOutOfRangeException(interleavedDim);
+        }
+        final int w = i.length;
+        final int h = i[0].length;
+        final int d = i[0][0].length;
+        final int v = i[0][0][0].length;
+        Complex[][][][] c;
+        if (interleavedDim == 0) {
+            c = new Complex[w / 2][h][d][v];
+            for (int x = 0; x < w / 2; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        for (int t = 0; t < v; t++) {
+                            c[x][y][z][t] = Complex.ofCartesian(i[x * 
2][y][z][t], i[x * 2 + 1][y][z][t]);
+                        }
+                    }
+                }
+            }
+        } else if (interleavedDim == 1) {
+            c = new Complex[w][h / 2][d][v];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h / 2; y++) {
+                    for (int z = 0; z < d; z++) {
+                        for (int t = 0; t < v; t++) {
+                            c[x][y][z][t] = Complex.ofCartesian(i[x][y * 
2][z][t], i[x][y * 2 + 1][z][t]);
+                        }
+                    }
+                }
+            }
+        } else if (interleavedDim == 2) {
+            c = new Complex[w][h][d / 2][v];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d / 2; z++) {
+                        for (int t = 0; t < v; t++) {
+                            c[x][y][z][t] = Complex.ofCartesian(i[x][y][z * 
2][t], i[x][y][z * 2 + 1][t]);
+                        }
+                    }
+                }
+            }
+        } else {
+            c = new Complex[w][h][d][v / 2];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        for (int t = 0; t < v / 2; t++) {
+                            c[x][y][z][t] = Complex.ofCartesian(i[x][y][z][t * 
2], i[x][y][z][t * 2 + 1]);
+                        }
+                    }
+                }
+            }
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 3D interleaved complex {@code double[][][]} array to a
+     * {@code Complex[][][]} array. The third d level is assumed to be
+     * interleaved.
+     *
+     * @param d 3D complex interleaved array
+     * @return 3D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][] interleaved2Complex(double[][][] d) {
+        return interleaved2Complex(d, 2);
+    }
+
+    /**
+     * Converts a 2D interleaved complex {@code float[][]} array to a
+     * {@code Complex[][]} array.
+     *
+     * @param i 2D complex interleaved float array
+     * @param interleavedDim Depth level of the array to interleave
+     * @return 2D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][] interleaved2Complex(float[][] i, int 
interleavedDim) {
+        if (interleavedDim > 1 || interleavedDim < 0) {
+            throw new IndexOutOfRangeException(interleavedDim);
+        }
+        final int w = i.length;
+        final int h = i[0].length;
+        Complex[][] c;
+        if (interleavedDim == 0) {
+            c = new Complex[w / 2][h];
+            for (int x = 0; x < w / 2; x++) {
+                for (int y = 0; y < h; y++) {
+                    c[x][y] = Complex.ofCartesian(i[x * 2][y], i[x * 2 + 
1][y]);
+                }
+            }
+        } else {
+            c = new Complex[w][h / 2];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h / 2; y++) {
+                    c[x][y] = Complex.ofCartesian(i[x][y * 2], i[x][y * 2 + 
1]);
+                }
+            }
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 2D interleaved complex {@code float[][]} array to a
+     * {@code Complex[][]} array. The second d level of the array is assumed
+     * to be interleaved.
+     *
+     * @param d 2D complex interleaved float array
+     * @return 2D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][] interleaved2Complex(float[][] d) {
+        return interleaved2Complex(d, 1);
+    }
+
+    /**
+     * Converts a 3D interleaved complex {@code float[][][]} array to a
+     * {@code Complex[][][]} array.
+     *
+     * @param i 3D complex interleaved float array
+     * @param interleavedDim Depth level of the array to interleave
+     * @return 3D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][] interleaved2Complex(float[][][] i, int 
interleavedDim) {
+        if (interleavedDim > 2 || interleavedDim < 0) {
+            throw new IndexOutOfRangeException(interleavedDim);
+        }
+        final int w = i.length;
+        final int h = i[0].length;
+        final int d = i[0][0].length;
+        Complex[][][] c;
+        if (interleavedDim == 0) {
+            c = new Complex[w / 2][h][d];
+            for (int x = 0; x < w/2; x ++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d; z++) {
+                        c[x][y][z] = Complex.ofCartesian(i[x * 2][y][z], i[x * 
2 + 1][y][z]);
+                    }
+                }
+            }
+        } else if (interleavedDim == 1) {
+            c = new Complex[w][h / 2][d];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h/2; y ++) {
+                    for (int z = 0; z < d; z++) {
+                        c[x][y][z] = Complex.ofCartesian(i[x][y * 2][z], 
i[x][y * 2 + 1][z]);
+                    }
+                }
+            }
+        } else {
+            c = new Complex[w][h][d / 2];
+            for (int x = 0; x < w; x++) {
+                for (int y = 0; y < h; y++) {
+                    for (int z = 0; z < d/2; z++) {
+                        c[x][y][z] = Complex.ofCartesian(i[x][y][z * 2], 
i[x][y][z * 2 + 1]);
+                    }
+                }
+            }
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 3D interleaved complex {@code float[][][]} array to a
+     * {@code Complex[]} array. The third level of the array is assumed to
+     * be interleaved.
+     *
+     * @param d 3D complex interleaved float array
+     * @return 3D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][] interleaved2Complex(float[][][] d) {
+        return interleaved2Complex(d, 2);
+    }
+
+    // SPLIT METHODS
+
+    /**
+     * Converts a split complex array {@code double[] r, double[] i} to a
+     * {@code Complex[]} array.
+     *
+     * @param real real component
+     * @param imag imaginary component
+     * @return {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[] split2Complex(double[] real, double[] imag) {
+        final int length = real.length;
+        final Complex[] c = new Complex[length];
+        for (int n = 0; n < length; n++) {
+            c[n] = Complex.ofCartesian(real[n], imag[n]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 2D split complex array {@code double[][] r, double[][] i} to 
a
+     * 2D {@code Complex[][]} array.
+     *
+     * @param real real component
+     * @param imag imaginary component
+     * @return 2D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][] split2Complex(double[][] real, double[][] imag) {
+        final int length = real.length;
+        Complex[][] c = new Complex[length][];
+        for (int x = 0; x < length; x++) {
+            c[x] = split2Complex(real[x], imag[x]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 3D split complex array {@code double[][][] r, double[][][] i}
+     * to a 3D {@code Complex[][][]} array.
+     *
+     * @param real real component
+     * @param imag imaginary component
+     * @return 3D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][] split2Complex(double[][][] real, double[][][] 
imag) {
+        final int length = real.length;
+        Complex[][][] c = new Complex[length][][];
+        for (int x = 0; x < length; x++) {
+            c[x] = split2Complex(real[x], imag[x]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 4D split complex array {@code double[][][][] r, 
double[][][][] i}
+     * to a 4D {@code Complex[][][][]} array.
+     *
+     * @param real real component
+     * @param imag imaginary component
+     * @return 4D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][][] split2Complex(double[][][][] real, 
double[][][][] imag) {
+        final int length = real.length;
+        Complex[][][][] c = new Complex[length][][][];
+        for (int x = 0; x < length; x++) {
+            c[x] = split2Complex(real[x], imag[x]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a split complex array {@code float[] r, float[] i} to a
+     * {@code Complex[]} array.
+     *
+     * @param real real component
+     * @param imag imaginary component
+     * @return {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[] split2Complex(float[] real, float[] imag) {
+        final int length = real.length;
+        final Complex[] c = new Complex[length];
+        for (int n = 0; n < length; n++) {
+            c[n] = Complex.ofCartesian(real[n], imag[n]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 2D split complex array {@code float[][] r, float[][] i} to a
+     * 2D {@code Complex[][]} array.
+     *
+     * @param real real component
+     * @param imag imaginary component
+     * @return 2D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][] split2Complex(float[][] real, float[][] imag) {
+        final int length = real.length;
+        Complex[][] c = new Complex[length][];
+        for (int x = 0; x < length; x++) {
+            c[x] = split2Complex(real[x], imag[x]);
+        }
+        return c;
+    }
+
+    /**
+     * Converts a 3D split complex array {@code float[][][] r, float[][][] i} 
to
+     * a 3D {@code Complex[][][]} array.
+     *
+     * @param real real component
+     * @param imag imaginary component
+     * @return 3D {@code Complex} array
+     *
+     * @since 1.0
+     */
+    public static Complex[][][] split2Complex(float[][][] real, float[][][] 
imag) {
+        final int length = real.length;
+        Complex[][][] c = new Complex[length][][];
+        for (int x = 0; x < length; x++) {
+            c[x] = split2Complex(real[x], imag[x]);
+        }
+        return c;
+    }
+
+    // MISC
+
+    /**
+     * Initializes a {@code Complex[]} array to zero, to avoid
+     * NullPointerExceptions.
+     *
+     * @param c Complex array
+     * @return c
+     *
+     * @since 1.0
+     */
+    public static Complex[] initialize(Complex[] c) {
+        final int length = c.length;
+        for (int x = 0; x < length; x++) {
+            c[x] = Complex.ZERO;
+        }
+        return c;
+    }
+
+    /**
+     * Initializes a {@code Complex[][]} array to zero, to avoid
+     * NullPointerExceptions.
+     *
+     * @param c {@code Complex} array
+     * @return c
+     *
+     * @since 1.0
+     */
+    public static Complex[][] initialize(Complex[][] c) {
+        final int length = c.length;
+        for (int x = 0; x < length; x++) {
+            c[x] = initialize(c[x]);
+        }
+        return c;
+    }
+
+    /**
+     * Initializes a {@code Complex[][][]} array to zero, to avoid
+     * NullPointerExceptions.
+     *
+     * @param c {@code Complex} array
+     * @return c
+     *
+     * @since 1.0
+     */
+    public static Complex[][][] initialize(Complex[][][] c) {
+        final int length = c.length;
+        for (int x = 0; x < length; x++) {
+            c[x] = initialize(c[x]);
+        }
+        return c;
+    }
+
+    /**
+     * Returns {@code double[]} containing absolute values (magnitudes) of a
+     * {@code Complex[]} array.
+     *
+     * @param c {@code Complex} array
+     * @return {@code double[]}
+     *
+     * @since 1.0
+     */
+    public static double[] abs(Complex[] c) {
+        final int length = c.length;
+        final double[] i = new double[length];
+        for (int x = 0; x < length; x++) {
+            i[x] = c[x].abs();
+        }
+        return i;
+    }
+
+    /**
+     * Returns {@code double[]} containing arguments (phase angles) of a
+     * {@code Complex[]} array.
+     *
+     * @param c {@code Complex} array
+     * @return {@code double[]} array
+     *
+     * @since 1.0
+     */
+    public static double[] arg(Complex[] c) {
+        final int length = c.length;
+        final double[] i = new double[length];
+        for (int x = 0; x < length; x++) {
+            i[x] = c[x].getArgument();
+        }
+        return i;
+    }
+
+    /**
+     * Exception to be throw when a negative value is passed as the modulus.
+     */
+    private static class NegativeModulusException extends 
IllegalArgumentException {
+        /**
+         * @param r Wrong modulus.
+         */
+        NegativeModulusException(double r) {
+            super("Modulus is negative: " + r);
+        }
+    }
+
+    /**
+     * Exception to be throw when an out-of-range index value is passed.
+     */
+    private static class IndexOutOfRangeException extends 
IllegalArgumentException {
+        /**
+         * @param i Wrong index.
+         */
+        IndexOutOfRangeException(int i) {
+            super("Out of range: " + i);
+        }
+    }
+}

http://git-wip-us.apache.org/repos/asf/commons-numbers/blob/40418955/commons-numbers-complex-streams/src/main/java/org/apache/commons/numbers/complex/streams/package-info.java
----------------------------------------------------------------------
diff --git 
a/commons-numbers-complex-streams/src/main/java/org/apache/commons/numbers/complex/streams/package-info.java
 
b/commons-numbers-complex-streams/src/main/java/org/apache/commons/numbers/complex/streams/package-info.java
new file mode 100644
index 0000000..0b7c1cd
--- /dev/null
+++ 
b/commons-numbers-complex-streams/src/main/java/org/apache/commons/numbers/complex/streams/package-info.java
@@ -0,0 +1,20 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements.  See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License.  You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/**
+ * Complex numbers collections.
+ */
+package org.apache.commons.numbers.complex.streams;

http://git-wip-us.apache.org/repos/asf/commons-numbers/blob/40418955/commons-numbers-complex-streams/src/site/resources/profile.jacoco
----------------------------------------------------------------------
diff --git a/commons-numbers-complex-streams/src/site/resources/profile.jacoco 
b/commons-numbers-complex-streams/src/site/resources/profile.jacoco
new file mode 100644
index 0000000..a12755f
--- /dev/null
+++ b/commons-numbers-complex-streams/src/site/resources/profile.jacoco
@@ -0,0 +1,17 @@
+# Licensed to the Apache Software Foundation (ASF) under one or more
+# contributor license agreements.  See the NOTICE file distributed with
+# this work for additional information regarding copyright ownership.
+# The ASF licenses this file to You under the Apache License, Version 2.0
+# (the "License"); you may not use this file except in compliance with
+# the License.  You may obtain a copy of the License at
+#
+#     http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+# -----------------------------------------------------------------------------
+#
+# Empty file used to automatically trigger JaCoCo profile from commons parent 
pom

Reply via email to