[CB-3827] Remove explicit HTML links to Command-Line Usage section; fix other 
HTML links to privacy section


Project: http://git-wip-us.apache.org/repos/asf/cordova-docs/repo
Commit: http://git-wip-us.apache.org/repos/asf/cordova-docs/commit/08f3a019
Tree: http://git-wip-us.apache.org/repos/asf/cordova-docs/tree/08f3a019
Diff: http://git-wip-us.apache.org/repos/asf/cordova-docs/diff/08f3a019

Branch: refs/heads/master
Commit: 08f3a0192a7c742dddac0df6378cb87fe85f4125
Parents: 02c4420
Author: Mike Sierra <[email protected]>
Authored: Thu Jul 4 12:32:38 2013 -0400
Committer: Mike Sierra <[email protected]>
Committed: Thu Jul 4 12:32:38 2013 -0400

----------------------------------------------------------------------
 docs/en/edge/cordova/camera/camera.md           |  2 +-
 docs/en/edge/cordova/contacts/contacts.md       |  2 +-
 docs/en/edge/cordova/geolocation/geolocation.md |  2 +-
 docs/en/edge/cordova/media/capture/capture.md   |  2 +-
 docs/en/edge/guide/cordova-webview/ios.md       |  2 +-
 .../edge/guide/getting-started/android/tools.md |  2 +-
 .../guide/getting-started/blackberry/tools.md   |  2 +-
 .../guide/getting-started/blackberry10/tools.md |  2 +-
 docs/en/edge/guide/getting-started/index.md     | 26 ++++++++++----------
 docs/en/edge/guide/getting-started/ios/tools.md |  2 +-
 .../guide/getting-started/windows-8/tools.md    |  2 +-
 .../getting-started/windows-phone-8/tools.md    |  2 +-
 .../en/edge/guide/upgrading/blackberry/index.md | 12 ++++-----
 docs/en/edge/guide/upgrading/ios/index.md       | 20 +++++++--------
 14 files changed, 40 insertions(+), 40 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/cordova/camera/camera.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/cordova/camera/camera.md 
b/docs/en/edge/cordova/camera/camera.md
index 1fcc7e5..9b100e4 100644
--- a/docs/en/edge/cordova/camera/camera.md
+++ b/docs/en/edge/cordova/camera/camera.md
@@ -22,7 +22,7 @@ Camera
 
 > The `camera` object provides access to the device's default camera 
 > application.
 
-**Important privacy note:** Collection and use of images from a device's 
camera raises important privacy issues.  Your app's [privacy 
policy](guide_getting-started_index.md.html) should discuss how the app uses 
the camera and whether the images recorded are shared with any other parties.  
In addition, if the app's use of the camera is not apparent in the user 
interface, you should provide a just-in-time notice prior to your app accessing 
the camera (if the device operating system doesn't do so already).  That notice 
should provide the same information noted above, as well as obtaining the 
user's permission (e.g., by presenting choices for "OK" and "No Thanks").  For 
more information, please see the Privacy Guide.
+**Important privacy note:** Collection and use of images from a device's 
camera raises important privacy issues.  Your app's privacy policy should 
discuss how the app uses the camera and whether the images recorded are shared 
with any other parties.  In addition, if the app's use of the camera is not 
apparent in the user interface, you should provide a just-in-time notice prior 
to your app accessing the camera (if the device operating system doesn't do so 
already).  That notice should provide the same information noted above, as well 
as obtaining the user's permission (e.g., by presenting choices for "OK" and 
"No Thanks").  For more information, please see the Privacy Guide.
 
 Methods
 -------

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/cordova/contacts/contacts.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/cordova/contacts/contacts.md 
b/docs/en/edge/cordova/contacts/contacts.md
index 05c4bc9..ec50fd7 100644
--- a/docs/en/edge/cordova/contacts/contacts.md
+++ b/docs/en/edge/cordova/contacts/contacts.md
@@ -22,7 +22,7 @@ Contacts
 
 > The `contacts` object provides access to the device contacts database.
 
-**Important privacy note:** Collection and use of contact data raises 
important privacy issues.  Your app's [privacy 
policy](guide_getting-started_index.md.html) should discuss how the app uses 
contact data and whether it is shared with any other parties.  Contact 
information is considered sensitive because it reveals the people with whom a 
person communicates.  Therefore, in addition to your app's privacy policy, you 
should strongly consider providing a just-in-time notice prior to your app 
accessing or using contact data (if the device operating system doesn't do so 
already). That notice should provide the same information noted above, as well 
as obtaining the user's permission (e.g., by presenting choices for "OK" and 
"No Thanks").  Note that some app marketplaces may require your app to provide 
just-in-time notice and obtain permission from the user prior to accessing 
contact data.  A clear and easy to understand user experience surrounding the 
use of contact data will help avoi
 d user confusion and perceived misuse of contact data.  For more information, 
please see the Privacy Guide.
+**Important privacy note:** Collection and use of contact data raises 
important privacy issues.  Your app's privacy policy should discuss how the app 
uses contact data and whether it is shared with any other parties.  Contact 
information is considered sensitive because it reveals the people with whom a 
person communicates.  Therefore, in addition to your app's privacy policy, you 
should strongly consider providing a just-in-time notice prior to your app 
accessing or using contact data (if the device operating system doesn't do so 
already). That notice should provide the same information noted above, as well 
as obtaining the user's permission (e.g., by presenting choices for "OK" and 
"No Thanks").  Note that some app marketplaces may require your app to provide 
just-in-time notice and obtain permission from the user prior to accessing 
contact data.  A clear and easy to understand user experience surrounding the 
use of contact data will help avoid user confusion and perceived misuse o
 f contact data.  For more information, please see the Privacy Guide.
 
 Methods
 -------

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/cordova/geolocation/geolocation.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/cordova/geolocation/geolocation.md 
b/docs/en/edge/cordova/geolocation/geolocation.md
index e771411..f2444c5 100644
--- a/docs/en/edge/cordova/geolocation/geolocation.md
+++ b/docs/en/edge/cordova/geolocation/geolocation.md
@@ -33,7 +33,7 @@ This API is based on the
 [W3C Geolocation API 
Specification](http://dev.w3.org/geo/api/spec-source.html),
 and only executes on devices that don't already provide an implementation.
 
-**Important privacy note:** Collection and use of geolocation data raises 
important privacy issues.  Your app's [privacy 
policy](guide_getting-started_index.md.html) should discuss how the app uses 
geolocation data, whether it is shared with any other parties, and the level of 
precision of the data (for example, coarse, fine, ZIP code level, etc.).  
Geolocation data is generally considered sensitive because it can reveal a 
person's whereabouts and, if stored, the history of his or her travels.  
Therefore, in addition to your app's privacy policy, you should strongly 
consider providing a just-in-time notice prior to your app accessing 
geolocation data (if the device operating system doesn't do so already).  That 
notice should provide the same information noted above, as well as obtaining 
the user's permission (e.g., by presenting choices for "OK" and "No Thanks").  
For more information, please see the Privacy Guide.
+**Important privacy note:** Collection and use of geolocation data raises 
important privacy issues.  Your app's privacy policy should discuss how the app 
uses geolocation data, whether it is shared with any other parties, and the 
level of precision of the data (for example, coarse, fine, ZIP code level, 
etc.).  Geolocation data is generally considered sensitive because it can 
reveal a person's whereabouts and, if stored, the history of his or her 
travels.  Therefore, in addition to your app's privacy policy, you should 
strongly consider providing a just-in-time notice prior to your app accessing 
geolocation data (if the device operating system doesn't do so already).  That 
notice should provide the same information noted above, as well as obtaining 
the user's permission (e.g., by presenting choices for "OK" and "No Thanks").  
For more information, please see the Privacy Guide.
 
 Methods
 -------

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/cordova/media/capture/capture.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/cordova/media/capture/capture.md 
b/docs/en/edge/cordova/media/capture/capture.md
index 1e3ec56..ca184bb 100644
--- a/docs/en/edge/cordova/media/capture/capture.md
+++ b/docs/en/edge/cordova/media/capture/capture.md
@@ -22,7 +22,7 @@ Capture
 
 > Provides access to the device's audio, image, and video capture capabilities.
 
-**Important privacy note:** Collection and use of images, video, or audio from 
the device's camera or microphone raises important privacy issues.  Your app's 
[privacy policy](guide_getting-started_index.md.html) should discuss how the 
app uses such sensors and whether the data recorded is shared with any other 
parties.  In addition, if the app's use of the camera or microphone is not 
apparent in the user interface, you should provide a just-in-time notice prior 
to your app accessing the camera or microphone (if the device operating system 
doesn't do so already). That notice should provide the same information noted 
above, as well as obtaining the user's permission (e.g., by presenting choices 
for "OK" and "No Thanks").  Note that some app marketplaces may require your 
app to provide just-in-time notice and obtain permission from the user prior to 
accessing the camera or microphone.  For more information, please see the 
Privacy Guide.
+**Important privacy note:** Collection and use of images, video, or audio from 
the device's camera or microphone raises important privacy issues.  Your app's 
privacy policy should discuss how the app uses such sensors and whether the 
data recorded is shared with any other parties.  In addition, if the app's use 
of the camera or microphone is not apparent in the user interface, you should 
provide a just-in-time notice prior to your app accessing the camera or 
microphone (if the device operating system doesn't do so already). That notice 
should provide the same information noted above, as well as obtaining the 
user's permission (e.g., by presenting choices for "OK" and "No Thanks").  Note 
that some app marketplaces may require your app to provide just-in-time notice 
and obtain permission from the user prior to accessing the camera or 
microphone.  For more information, please see the Privacy Guide.
 
 Objects
 -------

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/cordova-webview/ios.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/cordova-webview/ios.md 
b/docs/en/edge/guide/cordova-webview/ios.md
index 4605368..5da6e36 100644
--- a/docs/en/edge/guide/cordova-webview/ios.md
+++ b/docs/en/edge/guide/cordova-webview/ios.md
@@ -35,7 +35,7 @@ Prerequisites
 
 1. **Cordova 2.3.0** or greater
 2. **Xcode 4.5** or greater
-3. `config.xml` file (from a [newly 
created](guide_command-line_index.md.html#Command-Line%20Usage_ios) Cordova 
project)
+3. `config.xml` file (from a newly created iOS project)
 
 Adding Cleaver to your Xcode project (CordovaLib sub-project)
 -------------------------------------------------------------

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/android/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/android/tools.md 
b/docs/en/edge/guide/getting-started/android/tools.md
index 03b0ac2..09fcfdc 100644
--- a/docs/en/edge/guide/getting-started/android/tools.md
+++ b/docs/en/edge/guide/getting-started/android/tools.md
@@ -17,7 +17,7 @@ license: Licensed to the Apache Software Foundation (ASF) 
under one
          under the License.
 ---
 
-# Android Command-Line Tools
+# Android Command-line Tools
 
 The `cordova` command-line utility is a high-level tool that allows
 you to build applications across several platforms at once. An older

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/blackberry/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/blackberry/tools.md 
b/docs/en/edge/guide/getting-started/blackberry/tools.md
index f7f7447..8bd2987 100644
--- a/docs/en/edge/guide/getting-started/blackberry/tools.md
+++ b/docs/en/edge/guide/getting-started/blackberry/tools.md
@@ -17,7 +17,7 @@ license: Licensed to the Apache Software Foundation (ASF) 
under one
          under the License.
 ---
 
-# Blackberry Command-Line Tools
+# Blackberry Command-line Tools
 
 The `cordova` command-line utility is a high-level tool that allows
 you to build applications across several platforms at once. An older

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/blackberry10/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/blackberry10/tools.md 
b/docs/en/edge/guide/getting-started/blackberry10/tools.md
index e759738..07ac1c6 100644
--- a/docs/en/edge/guide/getting-started/blackberry10/tools.md
+++ b/docs/en/edge/guide/getting-started/blackberry10/tools.md
@@ -17,7 +17,7 @@ license: Licensed to the Apache Software Foundation (ASF) 
under one
          under the License.
 ---
 
-# Blackberry 10 Command-Line Tools
+# Blackberry 10 Command-line Tools
 
 The `cordova` command-line utility is a high-level tool that allows
 you to build applications across several platforms at once. An older

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/index.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/index.md 
b/docs/en/edge/guide/getting-started/index.md
index 9c080f9..c58f0c7 100644
--- a/docs/en/edge/guide/getting-started/index.md
+++ b/docs/en/edge/guide/getting-started/index.md
@@ -38,49 +38,49 @@ configuration options, instructions to add plugins, how to 
upgrade
 each platform, and platform-specific command-line tools that serve as
 a lower-level alternative to the `cordova` command-line utility.
 
-## Android (Windows, Mac, Linux)
+## Android
 
 * Android Platform Guide
 * Android Configuration
 * Android Plugins
-* Android Command-Line Tools
+* Android Command-line Tools
 * Upgrading Android
 
-## BlackBerry (Windows, Mac)
+## BlackBerry
 
 * BlackBerry Platform Guide
 * BlackBerry Configuration
-* Blackberry Command-Line Tools
+* Blackberry Command-line Tools
 * Upgrading BlackBerry
 
-## BlackBerry 10 (Windows, Mac)
+## BlackBerry 10
 
 * BlackBerry 10 Platform Guide
 * BlackBerry 10 Plugins
-* Blackberry 10 Command-Line Tools
+* Blackberry 10 Command-line Tools
 
-## iOS (Mac)
+## iOS
 
 * iOS Platform Guide
 * iOS Configuration
 * iOS Plugins
-* iOS Command-Line Tools
+* iOS Command-line Tools
 * Upgrading iOS
 
 ## Windows Phone
 
-* Windows Phone 8 Platform Guide (Windows 8)
+* Windows Phone 8 Platform Guide
 * Windows Phone 8 Configuration
-* Windows Phone 7 Platform Guide (Windows 7 or 8)
+* Windows Phone 7 Platform Guide
 * Windows Phone 7 Configuration
-* Windows Phone Command-Line Tools
+* Windows Phone Command-line Tools
 * Upgrading Windows Phone
 
 ## Windows 8
 
-* Windows 8 Platform Guide (Windows 8)
+* Windows 8 Platform Guide
 * Windows 8 Configuration
-* Windows 8 Command-Line Tools
+* Windows 8 Command-line Tools
 * Upgrading Windows 8
 
 ## Tizen

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/ios/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/ios/tools.md 
b/docs/en/edge/guide/getting-started/ios/tools.md
index ea7cdee..c37dbcd 100644
--- a/docs/en/edge/guide/getting-started/ios/tools.md
+++ b/docs/en/edge/guide/getting-started/ios/tools.md
@@ -17,7 +17,7 @@ license: Licensed to the Apache Software Foundation (ASF) 
under one
          under the License.
 ---
 
-# iOS Command-Line Tools
+# iOS Command-line Tools
 
 The `cordova` command-line utility is a high-level tool that allows
 you to build applications across several platforms at once. An older

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/windows-8/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/windows-8/tools.md 
b/docs/en/edge/guide/getting-started/windows-8/tools.md
index 355016a..9fbb26d 100644
--- a/docs/en/edge/guide/getting-started/windows-8/tools.md
+++ b/docs/en/edge/guide/getting-started/windows-8/tools.md
@@ -17,7 +17,7 @@ license: Licensed to the Apache Software Foundation (ASF) 
under one
          under the License.
 ---
 
-# Windows 8 Command-Line Tools
+# Windows 8 Command-line Tools
 
 The `cordova` command-line utility is a high-level tool that allows
 you to build applications across several platforms at once. An older

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/windows-phone-8/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/windows-phone-8/tools.md 
b/docs/en/edge/guide/getting-started/windows-phone-8/tools.md
index b096671..df821e2 100644
--- a/docs/en/edge/guide/getting-started/windows-phone-8/tools.md
+++ b/docs/en/edge/guide/getting-started/windows-phone-8/tools.md
@@ -17,7 +17,7 @@ license: Licensed to the Apache Software Foundation (ASF) 
under one
          under the License.
 ---
 
-# Windows Phone Command-Line Tools
+# Windows Phone Command-line Tools
 
 The `cordova` command-line utility is a high-level tool that allows
 you to build applications across several platforms at once. An older

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/upgrading/blackberry/index.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/upgrading/blackberry/index.md 
b/docs/en/edge/guide/upgrading/blackberry/index.md
index 0b91c77..a50cddb 100644
--- a/docs/en/edge/guide/upgrading/blackberry/index.md
+++ b/docs/en/edge/guide/upgrading/blackberry/index.md
@@ -29,7 +29,7 @@ This document describes the process of upgrading Cordova 
projects to the latest
 1. **Download and extract the Cordova 2.9.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Cordova-2.9.0)
 2. **Quit any running IDE's** Eclipse, Momentics and the lik
 3. **Navigate** to the directory where you put the downloaded source above, 
using a unix like terminal: **Terminal.app**, **Bash**, **Cygwin**, etc.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_blackberry) 
from the command-line tools - this will be the home of your updated project
+4. **Create a new project**, as described in Blackberry Command-line Tools. 
This becomes the home of your updated project.
 5. **Copy** your projects source from the old project's /www folder to the new 
project's /www folder
 6. **Update** the Cordova script reference in your **www/index.html** file 
(and any other files that contain the script reference) to point to the new 
**cordova.js** file
 
@@ -38,7 +38,7 @@ This document describes the process of upgrading Cordova 
projects to the latest
 1. **Download and extract the Cordova 2.9.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Cordova-2.9.0)
 2. **Quit any running IDE's** Eclipse, Momentics and the like.
 3. **Navigate** to the directory where you put the downloaded source above, 
using a unix like terminal: **Terminal.app**, **Bash**, **Cygwin**, etc.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the 
command-line tools - you will have to grab the assets from this new project
+4. **Create a new project**, as described in iOS Command-line Tools. You need 
the assets from this new project.
 5. **Copy** the **www/cordova.js** file from the new project into your **www** 
folder, and delete your **www/cordova.js** file
 6. **Update** the Cordova script reference in your **www/index.html** file 
(and any other files that contain the script reference) to point to the new 
**cordova.js** file
 7. **Copy** the **native** folder from the new project into the existing 
project, overwriting the old **native** folder
@@ -49,13 +49,13 @@ This document describes the process of upgrading Cordova 
projects to the latest
 
 ### BlackBerry10 ###
 
-BlackBerry10 uses the new CLI tooling and manages core api's as plugins. The 
instructions migrate your project to a new project, rather than updating an 
existing project, due to the complexity of updating an old project.
+BlackBerry10 uses the new CLI tooling and manages core APIs as plugins. The 
instructions migrate your project to a new project, rather than updating an 
existing project, due to the complexity of updating an old project.
 Also note that the cordova js script file is now called 'cordova.js' and no 
longer contains a version string.
 
 1. **Download and extract the Cordova 2.8.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Cordova-2.8.0)
 2. **Quit any running IDE's** Eclipse, Momentics and the like.
 3. **Navigate** to the directory where you put the downloaded source above, 
using a unix like terminal: **Terminal.app**, **Bash**, **Cygwin**, etc.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_blackberry) 
from the command-line tools - this will be the home of your updated project
+4. **Create a new project**, as described in Blackberry Command-line Tools. 
This becomes the home of your updated project.
 5. **Copy** your projects source from the old project's /www folder to the new 
project's /www folder
 6. **Update** the Cordova script reference in your **www/index.html** file 
(and any other files that contain the script reference) to point to the new 
**cordova.js** file
 
@@ -64,7 +64,7 @@ Also note that the cordova js script file is now called 
'cordova.js' and no long
 1. **Download and extract the Cordova 2.8.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Cordova-2.8.0)
 2. **Quit any running IDE's** Eclipse, Momentics and the like.
 3. **Navigate** to the directory where you put the downloaded source above, 
using a unix like terminal: **Terminal.app**, **Bash**, **Cygwin**, etc.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the 
command-line tools - you will have to grab the assets from this new project
+4. **Create a new project**, as described in iOS Command-line Tools. You need 
the assets from this new project.
 5. **Copy** the **www/cordova.js** file from the new project into your **www** 
folder, and delete your **www/cordova.js** file
 6. **Update** the Cordova script reference in your **www/index.html** file 
(and any other files that contain the script reference) to point to the new 
**cordova.js** file
 7. **Copy** the **native** folder from the new project into the existing 
project, overwriting the old **native** folder
@@ -76,7 +76,7 @@ Also note that the cordova js script file is now called 
'cordova.js' and no long
 1. **Download and extract the Cordova 2.7.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Cordova-2.7.0)
 2. **Quit any running IDE's** Eclipse, Momentics and the like.
 3. **Navigate** to the directory where you put the downloaded source above, 
using a unix like terminal: **Terminal.app**, **Bash**, **Cygwin**, etc.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_blackberry) 
from the command-line tools - you will have to grab the assets from this new 
project
+4. **Create a new project**, as described in Blackberry Command-line Tools. 
You need the assets from this new project.
 5. **Copy** the **www/cordova-2.7.0.js** file from the new project into your 
**www** folder, and delete your **www/cordova-2.6.0.js** file
 6. **Update** the Cordova script reference in your **www/index.html** file 
(and any other files that contain the script reference) to point to the new 
**cordova-2.7.0.js** file
 7. **Copy** the **native** folder from the new project into the existing 
project, overwriting the old **native** folder

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/upgrading/ios/index.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/upgrading/ios/index.md 
b/docs/en/edge/guide/upgrading/ios/index.md
index 72313b1..4009bc2 100644
--- a/docs/en/edge/guide/upgrading/ios/index.md
+++ b/docs/en/edge/guide/upgrading/ios/index.md
@@ -27,7 +27,7 @@ Please note that **Xcode 4.5 is required**. To submit to the 
Apple App Store, yo
 1. **Download and extract the Cordova 2.9.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Documents/Cordova-2.9.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, 
using **Terminal.app**.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the 
command-line tools - you will have to grab the assets from this new project
+4. **Create a new project**, as described in iOS Command-line Tools. You need 
the assets from this new project.
 5. **Copy** the **www/cordova.js** (note that it does not have a version 
suffix anymore, the version is in the file itself in the header) file from the 
new project into your **www** folder, and delete your **www/cordova.js** file
 6. **Update** the Cordova script reference in your **www/index.html** file 
(and any other files that contain the script reference) to point to the new 
**cordova.js** file
 7. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder 
from the new project into your project's root folder
@@ -37,7 +37,7 @@ Please note that **Xcode 4.5 is required**. To submit to the 
Apple App Store, yo
 1. **Download and extract the Cordova 2.8.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Documents/Cordova-2.8.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, 
using **Terminal.app**.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the 
command-line tools - you will have to grab the assets from this new project
+4. **Create a new project**, as described in iOS Command-line Tools. You need 
the assets from this new project.
 5. **Copy** the **www/cordova.js** (note that it does not have a version 
suffix anymore, the version is in the file itself in the header) file from the 
new project into your **www** folder, and delete your **www/cordova-2.7.0.js** 
file
 6. **Update** the Cordova script reference in your **www/index.html** file 
(and any other files that contain the script reference) to point to the new 
**cordova.js** file
 7. Update any &lt;plugin&gt; tags that are in your **config.xml** to 
&lt;feature&gt; tags. Note that existing &lt;plugin&gt; tags will still work, 
but are deprecated. You can copy this information in the **config.xml** for a 
new project. For example:
@@ -68,7 +68,7 @@ Please note that **Xcode 4.5 is required**. To submit to the 
Apple App Store, yo
 1. **Download and extract the Cordova 2.7.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Documents/Cordova-2.7.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, 
using **Terminal.app**.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the 
command-line tools - you will have to grab the assets from this new project
+4. **Create a new project**, as described in iOS Command-line Tools. you need 
the assets from this new project.
 5. **Copy** the **www/cordova-2.7.0.js** file from the new project into your 
**www** folder, and delete your **www/cordova-2.6.0.js** file
 6. **Update** the Cordova script reference in your **www/index.html** file 
(and any other files that contain the script reference) to point to the new 
**cordova-2.7.0.js** file
 7. Update (or replace, if you never changed the file) your **AppDelegate.m** 
file according to the one from the new project (see [this 
diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=5c05ac80e056753c0e8736f887ba9f28d5b0774c;hp=623ad8ec3c46f656ea18c6c3a190d650dd64e479;hb=c6e71147386d4ad94b07428952d1aae0a9cbf3f5;hpb=c017fda8af00375a453cf27cfc488647972e9a23))
@@ -81,7 +81,7 @@ Please note that **Xcode 4.5 is required**. To submit to the 
Apple App Store, yo
 1. **Download and extract the Cordova 2.6.0 source** to a **permanent folder 
location** on your hard drive (say to `~/Documents/Cordova-2.6.0`)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, 
using **Terminal.app**.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the 
command-line tools. You need to use the assets from this new project.
+4. **Create a new project**, as described in iOS Command-line Tools. You need 
the assets from this new project.
 5. **Copy** the project's `www/cordova-2.6.0.js` file into your `www` folder, 
and delete your `www/cordova-2.5.0.js` file.
 6. **Update** the Cordova script reference in your `www/index.html` file 
(along with any other files that reference the script) to refer to the new 
`cordova-2.6.0.js` file.
 7. Update (or replace, if you never changed the file) your `AppDelegate.m` 
file according to the one from the new project (see [this 
diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=124a56bb4f361e95616f44d6d6f5a96ffa439b60;hp=318f79326176be8f16ebc93bad85dd745f4205b6;hb=a28c7712810a63396e9f32fa4eb94fe3f8b93985;hpb=36acdf55e4cab52802d73764c8a4b5b42cf18ef9))
@@ -96,7 +96,7 @@ Please note that **Xcode 4.5 is required**. To submit to the 
Apple App Store, yo
 1. **Download and extract the Cordova 2.5.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Documents/Cordova-2.5.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, 
using **Terminal.app**.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the 
command-line tools. You need to use the assets from this new project.
+4. **Create a new project**, as described in iOS Command-line Tools. You need 
the assets from this new project.
 5. **Copy** the **www/cordova-2.5.0.js** file from the new project into your 
**www** folder and delete your **www/cordova-2.4.0.js** file
 6. **Update** the Cordova script reference in your `www/index.html` file (and 
any other files that contain the script reference) to point to the new 
**cordova-2.5.0.js** file
 7. Update (or replace, if you never changed the file) your `AppDelegate.m` 
file according to the one from the new project (see [this 
diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=318f79326176be8f16ebc93bad85dd745f4205b6;hp=6dc7bfc84f0ecede4cc43d2a3256ef7c5383b9fe;hb=4001ae13fcb1fcbe73168327630fbc0ce44703d0;hpb=299a324e8c30065fc4511c1fe59c6515d4842f09))
@@ -111,7 +111,7 @@ Please note that **Xcode 4.5 is required**. To submit to 
the Apple App Store, yo
 1. **Download and extract the Cordova 2.4.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Documents/Cordova-2.4.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, 
using **Terminal.app**.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the 
command-line tools. You need to use the assets from this new project.
+4. **Create a new project**, as described in iOS Command-line Tools. You need 
the assets from this new project.
 5. **Copy** the **www/cordova-2.4.0.js** file from the new project into your 
**www** folder, and delete your **www/cordova-2.3.0.js** file
 6. **Update** the Cordova script reference in your `www/index.html` file (and 
any other files that contain the script reference) to point to the new 
**cordova-2.4.0.js** file
 7. Update (or replace, if you never changed the files) your 
`MainViewController.m` file according to the one from the new project (see 
[this 
diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/MainViewController.m;h=5f9eeac15c2437cd02a6eb5835b48374e9b94100;hp=89da1082d06ba5e5d0dffc5b2e75a3a06d5c2aa6;hb=b4a2e4ae0445ba7aec788090dce9b822d67edfd8;hpb=a484850f4610e73c7b20cd429a7794ba829ec997)).
@@ -126,7 +126,7 @@ Please note that **Xcode 4.5 is required**. To submit to 
the Apple App Store, yo
 1. **Download and extract the Cordova 2.3.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Documents/Cordova-2.3.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, 
using **Terminal.app**.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the 
command-line tools. You need to use the assets from this new project.
+4. **Create a new project**, as described in iOS Command-line Tools. You need 
the assets from this new project.
 5. **Copy** the **www/cordova-2.3.0.js** file from the new project into your 
**www** folder, and delete your **www/cordova-2.2.0.js** file
 6. **Update** the Cordova script reference in your `www/index.html` file (and 
any other files that contain the script reference) to point to the new 
**cordova-2.3.0.js** file
 7. Update (or replace, if you never changed the file) your 
`MainViewController.m` according to the one from the new project.
@@ -148,7 +148,7 @@ You can get this by accessing the **userAgent** property 
off the main view-contr
 1. **Download and extract the Cordova 2.2.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Documents/Cordova-2.2.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, 
using **Terminal.app**.
-4. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the 
command-line tools. You need to use the assets from this new project.
+4. **Create a new project**, as described in iOS Command-line Tools. You need 
the assets from this new project.
 5. **Copy** the **www/cordova-2.2.0.js** file from the new project into your 
**www** folder, and delete your **www/cordova-2.1.0.js** file
 6. **Update** the Cordova script reference in your `www/index.html` file (and 
any other files that contain the script reference) to point to the new 
**cordova-2.2.0.js** file
 7. Update (or replace, if you never changed the file) your 
`MainViewController.m` according to the one from the new project:
@@ -170,7 +170,7 @@ With **Cordova 2.1.0**, CordovaLib has been upgraded to use 
**Automatic Referenc
 1. **Download and extract the Cordova 2.1.0 source** to a **permanent folder 
location** on your hard drive (say to ~/Documents/Cordova-2.1.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, 
using **Terminal.app**.
-5. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the 
command-line tools. You need to use the assets from this new project.
+5. **Create a new project**, as described in iOS Command-line Tools. You need 
the assets from this new project.
 6. **Copy** the **www/cordova-2.1.0.js** file from the new project into your 
**www** folder, and delete your **www/cordova-2.0.0.js** file
 7. **Update** the Cordova script reference in your `www/index.html` file (and 
any other files that contain the script reference) to point to the new 
**cordova-2.1.0.js** file
 8. Update (or replace, if you never changed the file) your `AppDelegate.m` 
according to the one from the new project:
@@ -190,7 +190,7 @@ With **Cordova 2.1.0**, CordovaLib has been upgraded to use 
**Automatic Referenc
 ## Upgrading 1.9.0 projects to 2.0.0 ##
 
 1. **Install** Cordova 2.0.0
-2. [**Create a new 
project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the 
command-line tools. You need to use the assets from this new project.
+2. **Create a new project**, as described in iOS Command-line Tools. You need 
the assets from this new project.
 3. **Copy** the **www/cordova-2.0.0.js** file from the new project into your 
**www** folder, and delete your **www/cordova-1.9.0.js** file
 4. **Update** the Cordova script reference in your `www/index.html` file (and 
any other files that contain the script reference) to point to the new 
**cordova-2.0.0.js** file
 5. Copy the **cordova** folder from the new project into your project's root 
folder (if you want the project command-line tools)

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