wf123537200 commented on issue #12864:
URL:
https://github.com/apache/incubator-echarts/issues/12864#issuecomment-650939842
I think use ua is a better way?
/(Mobile|Android|Windows Phone)/.test(navigator.userAgent) to judge
isTouchDevice and use window.TouchEvent to judge hasTouch.
2020年6月29日 下午1:29,Zhongxiang.Wang
<[email protected]<mailto:[email protected]>> 写道:
Brief
There are some issues reporting echarts can't detect properly whether
touch-screen device supports touch events or not.
* #7406<https://github.com/apache/incubator-echarts/issues/7406>
* #9301<https://github.com/apache/incubator-echarts/issues/9301>
* #12166<https://github.com/apache/incubator-echarts/issues/12166>
* #12823<https://github.com/apache/incubator-echarts/issues/12823>
Current detection way in
zrender/src/core/env.js<https://github.com/ecomfe/zrender/blob/master/src/core/env.js#L149>
is not enough to be compatible with all kinds of devices.
And I searched on
StackOverflow<https://stackoverflow.com/questions/4817029/whats-the-best-way-to-detect-a-touch-screen-device-using-javascript>,
but it seems there is no the best way.
Therefore, for more compatibilities, should we allow the developer to config
it manually according to what themselves know about their devices?
For example, we may add a new option into zrender and echarts to specify
whether touch event is supported.
I have no such touchable device to test these, though.
ECharts
var zr = this._zr = zrender.init(dom, {
renderer: opts.renderer || defaultRenderer,
devicePixelRatio: opts.devicePixelRatio,
width: opts.width,
height: opts.height,
touchEventsSupported: opts.touchEventsSupported
});
ZRender
overrides env.touchEventsSupported if developer has specified manually
if (opts.touchEventsSupported != null) {
env.touchEventsSupported = !!opts.touchEventsSupported;
}
Maybe this looks a blit weird.
Of course, it would be better if there could be a good way to detect
touchable device.
Others
In highcharts, it use /(Mobile|Android|Windows
Phone)/.test(navigator.userAgent) to judge isTouchDevice and use
window.TouchEvent to judge hasTouch.
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