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The following commit(s) were added to refs/heads/master by this push:
new b226ee8 Fix spelling mistake in canvas-vs-svg.md
new 0c4e2c5 Merge pull request #96 from mrbrianevans/patch-1
b226ee8 is described below
commit b226ee8cdbb0b7c6f2983cf7e5884e7675432c1a
Author: Brian Evans <[email protected]>
AuthorDate: Sat Jul 8 14:55:04 2023 +0100
Fix spelling mistake in canvas-vs-svg.md
Agonies should be agonize.
---
contents/en/best-practices/canvas-vs-svg.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/contents/en/best-practices/canvas-vs-svg.md
b/contents/en/best-practices/canvas-vs-svg.md
index 8c4f9ee..29d7ef7 100644
--- a/contents/en/best-practices/canvas-vs-svg.md
+++ b/contents/en/best-practices/canvas-vs-svg.md
@@ -12,7 +12,7 @@ Generally, Canvas is more suitable for charts with a large
number of elements (h
The choice of renderer can be based on a combination of hardware and software
environment, data volume and functional requirements.
-- In scenarios where the hardware and software environment is good and the
amount of data is not too large, both renderers will work and there is not much
need to agonies over them.
+- In scenarios where the hardware and software environment is good and the
amount of data is not too large, both renderers will work and there is not much
need to agonize over them.
- In scenarios where the environment is poor and performance issues arise that
require optimization, experimentation can be used to determine which renderer
to use. For example, there are these experiences.
- In situations where many instances of ECharts have to be created and the
browser is prone to crashing (probably because the number of Canvas is causing
the memory footprint to exceed the phone's capacity), the SVG renderer can be
used to make improvements. Roughly speaking, the SVG renderer may work better
if the chart is running on a low-end Android, or if we are using specific
charts such as the [LiquidFill
chart](https://ecomfe.github.io/echarts-liquidfill/example/).
- For larger amounts of data (>1k is an experience value), canvas renderer
is always recommended.
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