wkcn commented on a change in pull request #17762: Custom Operator Random 
Number Generator Support
URL: https://github.com/apache/incubator-mxnet/pull/17762#discussion_r388646210
 
 

 ##########
 File path: src/c_api/c_api.cc
 ##########
 @@ -177,10 +177,39 @@ void CustomFComputeDispatcher(const std::string op_name,
     return static_cast<void*>((*gpualloc)(size));
   };
 
+  // MXNet random number generator lambda to be invoked by custom library
+  // custom library will use gpu rng whenever possible
+  auto rng_caller = [&](RandGenType rand_type, int seed) {
+#if MXNET_USE_CUDA
 
 Review comment:
   Agree to making a default choice : )
   
   I think it should depend on the context of custom operator, rather that the 
version (GPU or only CPU) of MXNet. 
   
   If users build a CPU custom operator and use the GPU version of MXNet, on a 
machine with only CPU, it still work since the CPU random number generator is 
used.

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