ZhennanQin commented on a change in pull request #14641: [MKLDNN]Improve
quantizeV2 and dequantize latency
URL: https://github.com/apache/incubator-mxnet/pull/14641#discussion_r276045369
##########
File path: src/operator/quantization/quantize_v2.cc
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@@ -47,6 +47,22 @@ static bool QuantizeV2StorageType(const nnvm::NodeAttrs&
attrs, const int dev_ma
return true;
}
+static OpStatePtr CreateQuantizeV2State(const nnvm::NodeAttrs& attrs, Context
ctx,
+ const std::vector<TShape>& in_shapes,
+ const std::vector<int>& in_types) {
+ OpStatePtr state;
+ if (ctx.dev_type == kGPU) {
+ state = OpStatePtr::Create<QuantizeV2Operator<gpu>>(attrs);
Review comment:
You're right. Making gpu op stateful doesn't bring any help to gpu
performance. This is because of the limitation of FW, that is, if an op
registered `FCreateOpState`, then it will be treated as stateful op for all
backends. `FComputeEx` and `FCompute` will be ignored. Only `FStatefulCompute`
and `FStatefulComputeEx` are used. To implement `FStatefulCompute<gpu>`, we
have to create a state for it.
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