kenhuuu commented on code in PR #3508:
URL: https://github.com/apache/tinkerpop/pull/3508#discussion_r3546528015


##########
docs/src/reference/gremlin-applications.asciidoc:
##########
@@ -930,7 +930,7 @@ The following table describes the various YAML 
configuration options that Gremli
 |gremlinPool |The number of "Gremlin" threads available to execute actual 
scripts in a `ScriptEngine`. This pool represents the workers available to 
handle blocking operations in Gremlin Server. When set to `0`, Gremlin Server 
will use the value provided by `Runtime.availableProcessors()`. |0
 |host |The name of the host to bind the server to. |localhost
 |idleConnectionTimeout |Time in milliseconds that the server will allow a 
channel to not receive requests from a client before it automatically closes. 
If enabled, the value provided should typically exceed the amount of time given 
to `keepAliveInterval`. Note that while this value is to be provided as 
milliseconds it will resolve to second precision. Set this value to `0` to 
disable this feature. |0
-|idleTransactionTimeout |Time in milliseconds that a transaction can remain 
idle (no operation running or queued) before the server forcibly rolls it back 
and removes it. The idle timer is suspended while an operation is running, so a 
long-running operation does not trip it (its duration is instead bounded by 
`evaluationTimeout`); the timer is armed only once the transaction returns to 
idle. Set to `0` to disable idle reclamation. |60000
+|idleTransactionTimeout |Time in milliseconds that a transaction can remain 
idle (no operation running or queued) before the server forcibly rolls it back 
and removes it. The idle timer is suspended while an operation is running, so a 
long-running operation does not trip it (its duration is instead bounded by 
`timeoutMs`); the timer is armed only once the transaction returns to idle. Set 
to `0` to disable idle reclamation. |60000
 |keepAliveInterval |Time in milliseconds that the server will allow a channel 
to not send responses to a client before it sends a "ping" to see if it is 
still present. If it is present, the client should respond with a "pong" which 
will thus reset the `idleConnectionTimeout` and keep the channel open. If 
enabled, this number should be smaller than the value provided to the 
`idleConnectionTimeout`. Note that while this value is to be provided as 
milliseconds it will resolve to second precision. Set this value to `0` to 
disable this feature. |0

Review Comment:
   Going to resolve this and address it as part of 
https://github.com/apache/tinkerpop/pull/3508#discussion_r3539395885



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