Andreas Jellinghaus writes: >I wrote a game in turbo pascal a decade or two ago. >if I wanted to rewrite it for openmoko, which toolkit >etc. would I use for the graphics and sound effects? > >rewriting this game once more is always a nice way for >me to learn some new language and toolkit and do something >useful at the same time. :)
Anything you want! :) It's my understanding that the apps coming with the phone will use gtk+, so using that would give you a more similar look and feel. If you like C++, the gtkmm wrapper around gtk+ works really well. Qt is also quite popular. The challenge for applications on this phone will be to have them be portable from phone to desktop: it ought to be possible for things like games or information managers to be portable with just a recompile, but then getting them to deal well with the radically different screen sizes is what will make it interesting. That's what I'm planning to be playing with! _______________________________________________ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community