On 1/7/07, Joe Pfeiffer <[EMAIL PROTECTED]> wrote:

Andreas Jellinghaus writes:
>I wrote a game in turbo pascal a decade or two ago.
>if I wanted to rewrite it for openmoko, which toolkit
>etc. would I use for the graphics and sound effects?
>
>rewriting this game once more is always a nice way for
>me to learn some new language and toolkit and do something
>useful at the same time. :)

Anything you want! :)

It's my understanding that the apps coming with the phone will use
gtk+, so using that would give you a more similar look and feel.  If
you like C++, the gtkmm wrapper around gtk+ works really well.  Qt is
also quite popular.

The challenge for applications on this phone will be to have them be
portable from phone to desktop:  it ought to be possible for things
like games or information managers to be portable with just a
recompile, but then getting them to deal well with the radically
different screen sizes is what will make it interesting.  That's what
I'm planning to be playing with!

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I heard the same thing about being GTK based... so anything that runs under
GTK on your desktop should be trivial(-ish) to re-compile
for the target(your mileage may vary-- caveat emptor-- Si vis Pacem, Para
bellum-- and other legalese)

you also want to watch out for text entry/control issues.  I'm not sure what
the interface to your game was, but keep in mind that input may be limited
(not everyone wants to lug around a usb keyboard and power source).  That
said, it'd be great to have a couple of text-based games to try out the
different text-entry methods

I'd love to see how this turns out... make sure you put it up on the
app-manager repository, and let us when it goes up!

--
Jeff
O|||||||O
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