On 1/7/07, Joe Pfeiffer <[EMAIL PROTECTED]> wrote:
Andreas Jellinghaus writes: >I wrote a game in turbo pascal a decade or two ago. >if I wanted to rewrite it for openmoko, which toolkit >etc. would I use for the graphics and sound effects? > >rewriting this game once more is always a nice way for >me to learn some new language and toolkit and do something >useful at the same time. :) Anything you want! :) It's my understanding that the apps coming with the phone will use gtk+, so using that would give you a more similar look and feel. If you like C++, the gtkmm wrapper around gtk+ works really well. Qt is also quite popular. The challenge for applications on this phone will be to have them be portable from phone to desktop: it ought to be possible for things like games or information managers to be portable with just a recompile, but then getting them to deal well with the radically different screen sizes is what will make it interesting. That's what I'm planning to be playing with! _______________________________________________ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
I heard the same thing about being GTK based... so anything that runs under GTK on your desktop should be trivial(-ish) to re-compile for the target(your mileage may vary-- caveat emptor-- Si vis Pacem, Para bellum-- and other legalese) you also want to watch out for text entry/control issues. I'm not sure what the interface to your game was, but keep in mind that input may be limited (not everyone wants to lug around a usb keyboard and power source). That said, it'd be great to have a couple of text-based games to try out the different text-entry methods I'd love to see how this turns out... make sure you put it up on the app-manager repository, and let us when it goes up! -- Jeff O|||||||O
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