As a games programming student I see alot of potential for games on the 
touchscreen phones.  Although there are no buttons (or none we can really use 
for the games) I still see a number of possibilities.
http://www.gamedesign.jp/flash/dice/dice.html
that is a simple game I want to see on the openmoko phone asap, I am quite 
addicted to it.
I think the main problem is that for alot of good games, the action is fast, 
and you have to see most of the screen, so putting your finger in the middle to 
aim and shoot for a doom clone etc would basically ruin gameplay.  However the 
stylus could be used due to its far thinner.
Or a small little bit at the bottom
here is a little mockup I did, probably got the finger scale and that wrong but 
you get the idea.
<IMG SRC="http://uk.geocities.com/[EMAIL PROTECTED]/doommockup.jpg"> 
http://uk.geocities.com/[EMAIL PROTECTED]/doommockup.jpg
 
Stuart Gray
 



> Date: Tue, 16 Jan 2007 19:03:06 -0500> From: [EMAIL PROTECTED]> To: 
> [email protected]> Subject: Re: Gaming oportunities> > On 1/16/07, 
> Gabriel Ambuehl <[EMAIL PROTECTED]> wrote:> > Unless your game can be 
> controlled with a touchscreen, you won't like it as> > gaming device.> > I've 
> got a mockup I did for a Gravity Power port I've been putting off> for too 
> long:> http://www.flickr.com/photos/[EMAIL PROTECTED]/359950380/> > With a 
> bigger input wheel for the stylus, I think this could work> quite nicely. The 
> darker coloured direction arc's are the deadzone,> one phone button = fire- 
> and I'd imagine it'll be relatively simple to> make this 
> resizeable/transparent/movable/skinnable.> > It's physically analagous to the 
> old up/down/left/right/fire joysticks> - in that you can't do up+down at the 
> same time, but you can do> up+right, etc.> > Richard> > 
> _______________________________________________> OpenMoko community mailing 
> list> [email protected]> 
> https://lists.openmoko.org/mailman/listinfo/community
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