tron? like this?(http://codeninja.de/tron/) I'm down. we've got agps, and the data link should be fast enough to relay position data. it's a whole lot more manageable on the bike... could make a case for that environment hardened device.
On 1/16/07, el jefe delito <[EMAIL PROTECTED]> wrote:
Some of the easier ideas could be: 1. Tic-Tac-Toe: grid changes colour for the Red player's turn, or Blue player's turn 2. Connect Four: grid also changes colour 3. Checkers 4. Chess 5. Gem Drop (already GPL, some info here http://www.tucows.com/preview/9259 ) 6. that addictive Photo game where you have to spot the 5 differences in x seconds 7. KMines or something like MS's Minesweeper 8. Tron? :) On 1/16/07, Wil Chung <[EMAIL PROTECTED]> wrote: > Hi, this is my first time posting, I'm just been lurking so far. Looks > like everyone, including myself is excited about openmoko. > > Engin's recent post on controls had me thinking: Why do we have buttons > in games? But I think we had buttons to control games because early game > makers didn't have direct interactivity with the game elements, and the > closest thing they had were the buttons as controls. But now that we're a > step closer to direct manipulation of game objects, we want to put buttons > on it. I'm not sure this is the right way to go, because it seems like > we're trying to retrofit things. > > I have to admit, tactile feedback is pretty important in how we interact > with our devices. However, when it comes to playing games, I see no reason > to put direction buttons, shoot and jump button as artifacts on the screen. > Why not use the touchscreen as a way to directly manipulate game elements? > NintendoDS could be a guide here. > > Just as a suggestion for first-person shooters, couldn't the tracing of > the finger on the screen correspond to where the player character is > looking, and a tap to shoot? And the soccer game that you just mentioned, > couldn't the dribbler of the ball move to where your finger is, and pass or > shoot to where you tap? > > the main problem with touch screen controls is you cannot give the user > > "my hands fits on this button" feeling. this feeling makes the players > > comfortable about controlling the characters, etc. on th screen. > > as i said before, also virrtual keypads can be used, or just touching > > can be a great idea for games... we had some experiences with touchscreen > > gaming, and the users mainly don't like to playimg doom-like games with a > > touchscreen, they feel more comfortable with arcade style games... gamers > > mostly used to a controlling device like joypads, mouse, or keyboards > > nowadays. and as we experienced, gamers like the analog joysticks of > > gamepads most. because it gives the feeling of really controlling the > > character on the screen. but with ipod usage, people used to control simple > > and touch input device... and now they like mainly no button idea. so that > > this is an advantage for touch screen games. and also people nowadays like > > playing arcade games on every playform (even the next-gen gaming consoles). > > maybe another problem is the response time of the touch screens. this > > could effect the gameplay experience. > > the main problem can be the usage of the screen. this is what Nokia > > N-Gage bumps onto wall. they didn't used a psp like widescreenish screen for > > gaming. and this became a huge limitation for game developers. If there is a > > vertical usage oportunity in games, then the games can be more attractive > > for people. i want to tell you about one of my experiences. we've developed > > two soccer games for mobile phones (a j2me game, not a s60 game). in the > > first edition we used the screen as n-gage used, people liked the game but > > in the second edition we usd the screen in vertical position. then the > > number pad became like a joypad for right hand. and the area of usage became > > incredibly beatiful. it triple the first edition downloads and people > > returned incredibly beatiful comments to us. because there was no (maybe 1-2 > > more) games that uses the screen of mobile phones vertical. > > > > > > _______________________________________________ > OpenMoko community mailing list > [email protected] > https://lists.openmoko.org/mailman/listinfo/community > > > -- be seeing you. _______________________________________________ OpenMoko community mailing list [email protected] https://lists.openmoko.org/mailman/listinfo/community
-- Jeff O|||||||O
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