On 2/13/07, Mikko J Rauhala <[EMAIL PROTECTED]> wrote:

> If somebody wanted to do an OpenGL ES implementation for it, that
> would probably also be good, though at 233Mhz, it's not going to have
> much power spare for rendering, and plus, the SDL port would be much
> more useful all around.

Indeed on all counts.

I just realized that since OpenMoko comes with X already, no porting
should actually be necessary. Of course, if there is some sort of 2D
accelerated hardware, then it would be useful to write a backend that
uses the hardware directly...

--
Paul Bonser

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