On 2/13/07, Mikko J Rauhala <[EMAIL PROTECTED]> wrote:
> If somebody wanted to do an OpenGL ES implementation for it, that > would probably also be good, though at 233Mhz, it's not going to have > much power spare for rendering, and plus, the SDL port would be much > more useful all around. Indeed on all counts.
I just realized that since OpenMoko comes with X already, no porting should actually be necessary. Of course, if there is some sort of 2D accelerated hardware, then it would be useful to write a backend that uses the hardware directly... -- Paul Bonser _______________________________________________ OpenMoko community mailing list [email protected] https://lists.openmoko.org/mailman/listinfo/community

