nitro wrote, on 2007-05-04 17:36:

http://www.imgtec.com/PowerVR/products/Video/MVDA2/index.asp

The bad point of this kind of chip are the limited amount of supported codecs, so this kind below would be better ; also because it's OpenGL|ES 2.0 compatible ;)

"[...] Video processing for free, with the real-time programmable architecture providing extensive accelerated functions support for multi-standard video decode and encode." -- ak vertex&fragment shaders that seems to be extended in this chip to access other kind of resources (maybe a kind of fast texture wrapper around raw video blocks ?).

http://www.imgtec.com/PowerVR/products/Graphics/SGX/index.asp?Page=2

Now I think the main problem would be the price of a chip like that.

Why not use an FPGA with a bunch of arithmetic operations widely used in audio / video compression (eg. DCT) and write a media library that forward most of the job on the FPGA. I don't know if there is more complete solutions available, but the basic idea is here :

http://www.opencores.org/projects.cgi/web/video_systems/overview


(well I don't have the whole mailing list archived here, so it has maybe been already mentioned before)

That sounds like a new project for the Open-Graphics Project: http://www.opengraphics.org and mailing list available from news.gmane.org as the newsgroup gmane.comp.graphics.opengraphics

Arthur.


_______________________________________________
OpenMoko community mailing list
[email protected]
http://lists.openmoko.org/mailman/listinfo/community

Reply via email to