Openmoko has 2 goals, right? One is to make a FOSS stack for mobile
phones, and two is to make 'your parents' want it. For that last bit,
you might need to have a consistent, but also clear and fluid (direct
reaction to touch actions for example, click delay is really confusing
for people).

The devices used are no full-blown computers. So why use software made
for computers? I agree we need something that works rapidly in mobile
devices.
If GTK/Matchbox can do that, then it's fine with me. If it isn't, then
more then just cross-compilation will be necessary to get something
running on Openmoko, which is fine too, because it's still
open-source. It might take a little longer to get something to work,
but it'll work properly. The graphics should be quick on slow devices.
Not necessarily fluid (like the iPhone) but responsive (like PalmOS).

but that's just my 2 cents.

--
Luit

On 6/7/07, Michael 'Mickey' Lauer <[EMAIL PROTECTED]> wrote:
Tomasz Zielinski wrote:
> If with GTK/Matchbox we cannot achieve such rich, fluid and, erm...,
> fluid GUI as iPhone, maybe it's not too late to drop GTK and choose
> other framework, designed for mobile devices and running quick
> framebuffer operations? GameBoy provided nice full-screen animations
> in 1989, eighteen years ago.

I feel your pain. Trust me, it hurts me as well...

> I'm 100% sure nobody will cry after pure-X11 applications we loose
> this way. Almost every GTK application would require rewriting/porting
> to fit OpenMoko capabilities, so it's not great loss too. Not to
> mention font and other DPI-aware issues.

Interesting. Can I hear more supportive or counter arguments?
What do the others think?

Regards,

--
- Michael Lauer <[EMAIL PROTECTED]>                   http://openmoko.org/
============================================================================
Software for the worlds' first truly open Free Software mobile phone


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