On Fri, Sep 07, 2007 at 05:18:36PM +0100, thus spake David R. Newman: > Nkoli wrote: > > On 9/6/07, *Denis Parchenko* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> > > wrote: > > > sold in the first 30 hrs than in the following month, but beyond that, > > $399 iphones are highly detrimental to the success of the Neo1973. > > But the Neo, even as a small-quantity development kit, only costs $300. > That's still less that $399. A mass-produced OpenMoko phone would cost > less (particularly if it was ready to use in the Chinese, Japanese and > Indian markets).
Unfortunately, the $300 base/$450 advanced pricing scheme was a special discount for GTA01. The announced price for GTA02 is $450 for Neo Base and $600 for Neo Advanced; see Sean's "New Oceans" email: http://lists.openmoko.org/pipermail/community/2007-June/006005.html or the Neo1973 wiki page: http://wiki.openmoko.org/wiki/Neo1973 At that pricing, though, it will indeed have a tough time competing with the iPhone among anyone but the most committed free software geeks. Marco _______________________________________________ OpenMoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

