Marco Barreno <[EMAIL PROTECTED]> writes: > On Fri, Sep 07, 2007 at 05:18:36PM +0100, thus spake David R. Newman: >> Nkoli wrote: >> > On 9/6/07, *Denis Parchenko* <[EMAIL PROTECTED] <mailto:[EMAIL >> > PROTECTED]>> wrote: >> >> > sold in the first 30 hrs than in the following month, but beyond that, >> > $399 iphones are highly detrimental to the success of the Neo1973. >> >> But the Neo, even as a small-quantity development kit, only costs $300. >> That's still less that $399. A mass-produced OpenMoko phone would cost >> less (particularly if it was ready to use in the Chinese, Japanese and >> Indian markets). > > Unfortunately, the $300 base/$450 advanced pricing scheme was a special > discount for GTA01. The announced price for GTA02 is $450 for Neo > Base and $600 for Neo Advanced; see Sean's "New Oceans" email: > http://lists.openmoko.org/pipermail/community/2007-June/006005.html > or the Neo1973 wiki page: > http://wiki.openmoko.org/wiki/Neo1973 > > At that pricing, though, it will indeed have a tough time competing > with the iPhone among anyone but the most committed free software > geeks.
$300 for an iPhone with a two year contract, or $450 for a Neo1973 without any contract. One of these is a better value amortized over time especially given that newer AT&T/Cingular rates are higher than they used to be, and much higher than T-Mobile (in the US at least). -- _______________________________________________ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community