Steve wrote:
ian douglas wrote:

Andreas Utterberg wrote:

Better to get it out now with more bugs, then later with less bugs.

I disagree: having *any* noticeable bugs in a release product will bring
a lot of criticism. Having "more bugs" just to get a release out the
door will generate a lot of bad press about the efforts put in by
everyone on the team, and will discourage a lot of people from trying
the Neo.

[...]

This is a good point.  Let me make a suggestion, don't delay the October
hardware, but don't call it GTA02 either.  That has already been

As I understand it (from comments by those that know) on IRC, there will be no October hardware. http://wiki.openmoko.org/wiki/Neo1973 has some timeline estimates based on that information. The decision on the version of GTA02v2 to go forward into GTA02v3 had not been frozen, as of a weekish ago.

I've made some basic assumptions, and come up with December as pretty much a minimum time for developers to be able to purchase it.

# Sep 20 - GTA02v3 design finalised.
# Oct 20 - GTA02v3 design produced, and shipped to qualified developers.
# Nov 20 - GTA02v3 design verified through testing by developers.
# Dec 10 - GTA02v3 produced in moderate volume
# Dec 20 - GTA02v3 goes on sale
# Dec 25 - GTA02v3 arrives.

I really don't see much slack in that schedule - based on past performance.

And of course, this relies on GTA02v3 not having show-stopper bugs.

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