Actually, some fellow students made this game using the accelerometer of a
wiimote. The physics is pretty basic, just som acceleration vectors
depending on the tilt of the wiimote. As far as I remember they did not tilt
the board but the camera to get the same effect.
Can be seen in this movie (about 40 sec into the movie):

http://youtube.com/watch?v=uHyfPzCe5OE&feature=user


Ak



2008/5/13 ian douglas <[EMAIL PROTECTED]>:

> Joe Pfeiffer wrote:
>
> > http://www.amazon.com/none-CAR190-Labyrinth/dp/B00000ISLL
> >
>
>
> Yeah, that's exactly the game I'm thinking of. I imagine implementing the
> physics of it (roll the ball faster the more you tilt) might be a bit
> tricky, but completely possible. We'd also have to allow for skill level /
> gravity level, etc. Could be a lot of fun to build (and play!).
>
> I'll have a look around, see if I can find an existing game -- no sense
> reinventing the wheel when all we're adding to it is accelerometer controls
> instead of buttons etc.
>
> -id
>
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