ian douglas writes:
>Joe Pfeiffer wrote:
>> http://www.amazon.com/none-CAR190-Labyrinth/dp/B00000ISLL
>
>
>Yeah, that's exactly the game I'm thinking of. I imagine implementing 
>the physics of it (roll the ball faster the more you tilt) might be a 
>bit tricky, but completely possible. We'd also have to allow for skill 
>level / gravity level, etc. Could be a lot of fun to build (and play!).

For the first time I'm wishing I'd waited for Freerunner!

The physics would be trivial.  The accelerometer outputs could be used
directly as force on the ball; just have tuneable friction and
elasticity bouncing off the walls.

>I'll have a look around, see if I can find an existing game -- no sense 
>reinventing the wheel when all we're adding to it is accelerometer 
>controls instead of buttons etc.


_______________________________________________
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community

Reply via email to