Rafael Ignacio Zurita wrote: >> Imho when the game is launched, the phone should consider >> the actual >> position as the "base position" (the one in which >> the virtual joypad is >> centered), then considering the movement when the phone is >> moved of few >> degree (however less than a centimeter of phone edge >> rotation). >> I wouldn't dislike also an implementation without the >> accelerometers >> usage (just placing the virtual buttons - for moving too - >> in the screen >> edges; like actually is done for actions only). Imho the >> screen is quite >> big to see and press at the same time (in games like this). > > Both ideas would be very useful as well. We'll see if me or > somebody (you?) start to work on that..
I'd like to, but actually I'm quite busy in some other things (especially university exams :|). However I've already your code in my PC, so I'll try to work on it as soon as I can! ;) -- Treviño's World - Life and Linux http://www.3v1n0.net/ _______________________________________________ Openmoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

