Fox Mulder wrote: > Right click patch isn't implemented in xglamo so far. > It's also really bad that there exists the xglamo package which seems to > work but no really progress is made to use it as default for debian. > Only with xglamo rotation and other usefull stuff works right. > I wish there would be some news about the progress with xglamo and > debian. :) > > For the duke3d part i'm also curious how to get past the menu because > i'm also stuck at this point where nothing works for me to start a > level. My accels also both give data with hexdump but i can't use them > within duke3d in the menu.
The version of duke3d I started with skipped through menus directly to the game. I worked on it to have it work with the touchscreen. It requires a patched version of xglamo (fxing this bug: https://docs.openmoko.org/trac/ticket/1244#comment:41 ) For those interested I can make available my modified binaries for both duke and xglamo. I can of course also provide the modified sources (actually, I *have* to) -- Charles-Henri _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community