Charles-Henri Gros wrote: > Fox Mulder wrote: >> Right click patch isn't implemented in xglamo so far. >> It's also really bad that there exists the xglamo package which seems to >> work but no really progress is made to use it as default for debian. >> Only with xglamo rotation and other usefull stuff works right. >> I wish there would be some news about the progress with xglamo and >> debian. :) >> >> For the duke3d part i'm also curious how to get past the menu because >> i'm also stuck at this point where nothing works for me to start a >> level. My accels also both give data with hexdump but i can't use them >> within duke3d in the menu. > > The version of duke3d I started with skipped through menus directly to > the game. > > I worked on it to have it work with the touchscreen. > > It requires a patched version of xglamo (fxing this bug: > https://docs.openmoko.org/trac/ticket/1244#comment:41 > ) > > For those interested I can make available my modified binaries for both > duke and xglamo. I can of course also provide the modified sources > (actually, I *have* to)
There you go: http://charles-henri.org/duke3d http://charles-henri.org/Xglamo http://charles-henri.org/duke3d.tar.gz The buttons are: jump escape prev weapon next weapon open/accept fire In menus, click to the left to go back In y/n menus, click "open" to accept / "escape" to cancel (I'm not sure the latter works) -- Charles-Henri _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community